#[repr(C)]pub struct PhysicalDeviceMeshShaderPropertiesEXT {Show 30 fields
pub sType: StructureType,
pub pNext: *mut c_void,
pub maxTaskWorkGroupTotalCount: u32,
pub maxTaskWorkGroupCount: [u32; 3],
pub maxTaskWorkGroupInvocations: u32,
pub maxTaskWorkGroupSize: [u32; 3],
pub maxTaskPayloadSize: u32,
pub maxTaskSharedMemorySize: u32,
pub maxTaskPayloadAndSharedMemorySize: u32,
pub maxMeshWorkGroupTotalCount: u32,
pub maxMeshWorkGroupCount: [u32; 3],
pub maxMeshWorkGroupInvocations: u32,
pub maxMeshWorkGroupSize: [u32; 3],
pub maxMeshSharedMemorySize: u32,
pub maxMeshPayloadAndSharedMemorySize: u32,
pub maxMeshOutputMemorySize: u32,
pub maxMeshPayloadAndOutputMemorySize: u32,
pub maxMeshOutputComponents: u32,
pub maxMeshOutputVertices: u32,
pub maxMeshOutputPrimitives: u32,
pub maxMeshOutputLayers: u32,
pub maxMeshMultiviewViewCount: u32,
pub meshOutputPerVertexGranularity: u32,
pub meshOutputPerPrimitiveGranularity: u32,
pub maxPreferredTaskWorkGroupInvocations: u32,
pub maxPreferredMeshWorkGroupInvocations: u32,
pub prefersLocalInvocationVertexOutput: Bool32,
pub prefersLocalInvocationPrimitiveOutput: Bool32,
pub prefersCompactVertexOutput: Bool32,
pub prefersCompactPrimitiveOutput: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§maxTaskWorkGroupTotalCount: u32
§maxTaskWorkGroupCount: [u32; 3]
§maxTaskWorkGroupInvocations: u32
§maxTaskWorkGroupSize: [u32; 3]
§maxTaskPayloadSize: u32
§maxMeshWorkGroupTotalCount: u32
§maxMeshWorkGroupCount: [u32; 3]
§maxMeshWorkGroupInvocations: u32
§maxMeshWorkGroupSize: [u32; 3]
§maxMeshOutputMemorySize: u32
§maxMeshPayloadAndOutputMemorySize: u32
§maxMeshOutputComponents: u32
§maxMeshOutputVertices: u32
§maxMeshOutputPrimitives: u32
§maxMeshOutputLayers: u32
§maxMeshMultiviewViewCount: u32
§meshOutputPerVertexGranularity: u32
§meshOutputPerPrimitiveGranularity: u32
§maxPreferredTaskWorkGroupInvocations: u32
§maxPreferredMeshWorkGroupInvocations: u32
§prefersLocalInvocationVertexOutput: Bool32
§prefersLocalInvocationPrimitiveOutput: Bool32
§prefersCompactVertexOutput: Bool32
§prefersCompactPrimitiveOutput: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceMeshShaderPropertiesEXT
impl Clone for PhysicalDeviceMeshShaderPropertiesEXT
source§fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT
fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more