#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub taskShader: Bool32,
pub meshShader: Bool32,
}
Fields§
§sType: StructureType
§pNext: *mut c_void
§taskShader: Bool32
§meshShader: Bool32
Trait Implementations§
Source§impl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
Source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderFeaturesNV
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more