#[repr(C)]
pub struct PhysicalDeviceFeatures {
Show 55 fields pub robustBufferAccess: Bool32, pub fullDrawIndexUint32: Bool32, pub imageCubeArray: Bool32, pub independentBlend: Bool32, pub geometryShader: Bool32, pub tessellationShader: Bool32, pub sampleRateShading: Bool32, pub dualSrcBlend: Bool32, pub logicOp: Bool32, pub multiDrawIndirect: Bool32, pub drawIndirectFirstInstance: Bool32, pub depthClamp: Bool32, pub depthBiasClamp: Bool32, pub fillModeNonSolid: Bool32, pub depthBounds: Bool32, pub wideLines: Bool32, pub largePoints: Bool32, pub alphaToOne: Bool32, pub multiViewport: Bool32, pub samplerAnisotropy: Bool32, pub textureCompressionETC2: Bool32, pub textureCompressionASTC_LDR: Bool32, pub textureCompressionBC: Bool32, pub occlusionQueryPrecise: Bool32, pub pipelineStatisticsQuery: Bool32, pub vertexPipelineStoresAndAtomics: Bool32, pub fragmentStoresAndAtomics: Bool32, pub shaderTessellationAndGeometryPointSize: Bool32, pub shaderImageGatherExtended: Bool32, pub shaderStorageImageExtendedFormats: Bool32, pub shaderStorageImageMultisample: Bool32, pub shaderStorageImageReadWithoutFormat: Bool32, pub shaderStorageImageWriteWithoutFormat: Bool32, pub shaderUniformBufferArrayDynamicIndexing: Bool32, pub shaderSampledImageArrayDynamicIndexing: Bool32, pub shaderStorageBufferArrayDynamicIndexing: Bool32, pub shaderStorageImageArrayDynamicIndexing: Bool32, pub shaderClipDistance: Bool32, pub shaderCullDistance: Bool32, pub shaderFloat64: Bool32, pub shaderInt64: Bool32, pub shaderInt16: Bool32, pub shaderResourceResidency: Bool32, pub shaderResourceMinLod: Bool32, pub sparseBinding: Bool32, pub sparseResidencyBuffer: Bool32, pub sparseResidencyImage2D: Bool32, pub sparseResidencyImage3D: Bool32, pub sparseResidency2Samples: Bool32, pub sparseResidency4Samples: Bool32, pub sparseResidency8Samples: Bool32, pub sparseResidency16Samples: Bool32, pub sparseResidencyAliased: Bool32, pub variableMultisampleRate: Bool32, pub inheritedQueries: Bool32,
}

Fields§

§robustBufferAccess: Bool32§fullDrawIndexUint32: Bool32§imageCubeArray: Bool32§independentBlend: Bool32§geometryShader: Bool32§tessellationShader: Bool32§sampleRateShading: Bool32§dualSrcBlend: Bool32§logicOp: Bool32§multiDrawIndirect: Bool32§drawIndirectFirstInstance: Bool32§depthClamp: Bool32§depthBiasClamp: Bool32§fillModeNonSolid: Bool32§depthBounds: Bool32§wideLines: Bool32§largePoints: Bool32§alphaToOne: Bool32§multiViewport: Bool32§samplerAnisotropy: Bool32§textureCompressionETC2: Bool32§textureCompressionASTC_LDR: Bool32§textureCompressionBC: Bool32§occlusionQueryPrecise: Bool32§pipelineStatisticsQuery: Bool32§vertexPipelineStoresAndAtomics: Bool32§fragmentStoresAndAtomics: Bool32§shaderTessellationAndGeometryPointSize: Bool32§shaderImageGatherExtended: Bool32§shaderStorageImageExtendedFormats: Bool32§shaderStorageImageMultisample: Bool32§shaderStorageImageReadWithoutFormat: Bool32§shaderStorageImageWriteWithoutFormat: Bool32§shaderUniformBufferArrayDynamicIndexing: Bool32§shaderSampledImageArrayDynamicIndexing: Bool32§shaderStorageBufferArrayDynamicIndexing: Bool32§shaderStorageImageArrayDynamicIndexing: Bool32§shaderClipDistance: Bool32§shaderCullDistance: Bool32§shaderFloat64: Bool32§shaderInt64: Bool32§shaderInt16: Bool32§shaderResourceResidency: Bool32§shaderResourceMinLod: Bool32§sparseBinding: Bool32§sparseResidencyBuffer: Bool32§sparseResidencyImage2D: Bool32§sparseResidencyImage3D: Bool32§sparseResidency2Samples: Bool32§sparseResidency4Samples: Bool32§sparseResidency8Samples: Bool32§sparseResidency16Samples: Bool32§sparseResidencyAliased: Bool32§variableMultisampleRate: Bool32§inheritedQueries: Bool32

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