#[repr(C)]
pub struct IndirectCommandsLayoutTokenNV {
Show 15 fields pub sType: StructureType, pub pNext: *const c_void, pub tokenType: IndirectCommandsTokenTypeNV, pub stream: u32, pub offset: u32, pub vertexBindingUnit: u32, pub vertexDynamicStride: Bool32, pub pushconstantPipelineLayout: PipelineLayout, pub pushconstantShaderStageFlags: ShaderStageFlags, pub pushconstantOffset: u32, pub pushconstantSize: u32, pub indirectStateFlags: IndirectStateFlagsNV, pub indexTypeCount: u32, pub pIndexTypes: *const IndexType, pub pIndexTypeValues: *const u32,
}

Fields§

§sType: StructureType§pNext: *const c_void§tokenType: IndirectCommandsTokenTypeNV§stream: u32§offset: u32§vertexBindingUnit: u32§vertexDynamicStride: Bool32§pushconstantPipelineLayout: PipelineLayout§pushconstantShaderStageFlags: ShaderStageFlags§pushconstantOffset: u32§pushconstantSize: u32§indirectStateFlags: IndirectStateFlagsNV§indexTypeCount: u32§pIndexTypes: *const IndexType§pIndexTypeValues: *const u32

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