#[repr(C)]pub struct GraphicsPipelineShaderGroupsCreateInfoNV {
pub sType: StructureType,
pub pNext: *const c_void,
pub groupCount: u32,
pub pGroups: *const GraphicsShaderGroupCreateInfoNV,
pub pipelineCount: u32,
pub pPipelines: *const Pipeline,
}
Fields§
§sType: StructureType
§pNext: *const c_void
§groupCount: u32
§pGroups: *const GraphicsShaderGroupCreateInfoNV
§pipelineCount: u32
§pPipelines: *const Pipeline
Trait Implementations§
Source§impl Clone for GraphicsPipelineShaderGroupsCreateInfoNV
impl Clone for GraphicsPipelineShaderGroupsCreateInfoNV
Source§fn clone(&self) -> GraphicsPipelineShaderGroupsCreateInfoNV
fn clone(&self) -> GraphicsPipelineShaderGroupsCreateInfoNV
Returns a duplicate of the value. Read more
1.0.0 · Source§const fn clone_from(&mut self, source: &Self)
const fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for GraphicsPipelineShaderGroupsCreateInfoNV
Auto Trait Implementations§
impl Freeze for GraphicsPipelineShaderGroupsCreateInfoNV
impl RefUnwindSafe for GraphicsPipelineShaderGroupsCreateInfoNV
impl !Send for GraphicsPipelineShaderGroupsCreateInfoNV
impl !Sync for GraphicsPipelineShaderGroupsCreateInfoNV
impl Unpin for GraphicsPipelineShaderGroupsCreateInfoNV
impl UnwindSafe for GraphicsPipelineShaderGroupsCreateInfoNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more