#[repr(C)]pub struct RayTracingShaderGroupCreateInfoNV {
pub sType: StructureType,
pub pNext: *const c_void,
pub typ: RayTracingShaderGroupTypeKHR,
pub generalShader: u32,
pub closestHitShader: u32,
pub anyHitShader: u32,
pub intersectionShader: u32,
}Fields§
§sType: StructureType§pNext: *const c_void§typ: RayTracingShaderGroupTypeKHR§generalShader: u32§closestHitShader: u32§anyHitShader: u32§intersectionShader: u32Trait Implementations§
Source§impl Clone for RayTracingShaderGroupCreateInfoNV
impl Clone for RayTracingShaderGroupCreateInfoNV
Source§fn clone(&self) -> RayTracingShaderGroupCreateInfoNV
fn clone(&self) -> RayTracingShaderGroupCreateInfoNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RayTracingShaderGroupCreateInfoNV
Auto Trait Implementations§
impl Freeze for RayTracingShaderGroupCreateInfoNV
impl RefUnwindSafe for RayTracingShaderGroupCreateInfoNV
impl !Send for RayTracingShaderGroupCreateInfoNV
impl !Sync for RayTracingShaderGroupCreateInfoNV
impl Unpin for RayTracingShaderGroupCreateInfoNV
impl UnwindSafe for RayTracingShaderGroupCreateInfoNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more