PhysicalDeviceVulkan12Properties

Struct PhysicalDeviceVulkan12Properties 

Source
#[repr(C)]
pub struct PhysicalDeviceVulkan12Properties {
Show 54 fields pub sType: StructureType, pub pNext: *mut c_void, pub driverID: DriverId, pub driverName: [c_char; 256], pub driverInfo: [c_char; 256], pub conformanceVersion: ConformanceVersion, pub denormBehaviorIndependence: ShaderFloatControlsIndependence, pub roundingModeIndependence: ShaderFloatControlsIndependence, pub shaderSignedZeroInfNanPreserveFloat16: Bool32, pub shaderSignedZeroInfNanPreserveFloat32: Bool32, pub shaderSignedZeroInfNanPreserveFloat64: Bool32, pub shaderDenormPreserveFloat16: Bool32, pub shaderDenormPreserveFloat32: Bool32, pub shaderDenormPreserveFloat64: Bool32, pub shaderDenormFlushToZeroFloat16: Bool32, pub shaderDenormFlushToZeroFloat32: Bool32, pub shaderDenormFlushToZeroFloat64: Bool32, pub shaderRoundingModeRTEFloat16: Bool32, pub shaderRoundingModeRTEFloat32: Bool32, pub shaderRoundingModeRTEFloat64: Bool32, pub shaderRoundingModeRTZFloat16: Bool32, pub shaderRoundingModeRTZFloat32: Bool32, pub shaderRoundingModeRTZFloat64: Bool32, pub maxUpdateAfterBindDescriptorsInAllPools: u32, pub shaderUniformBufferArrayNonUniformIndexingNative: Bool32, pub shaderSampledImageArrayNonUniformIndexingNative: Bool32, pub shaderStorageBufferArrayNonUniformIndexingNative: Bool32, pub shaderStorageImageArrayNonUniformIndexingNative: Bool32, pub shaderInputAttachmentArrayNonUniformIndexingNative: Bool32, pub robustBufferAccessUpdateAfterBind: Bool32, pub quadDivergentImplicitLod: Bool32, pub maxPerStageDescriptorUpdateAfterBindSamplers: u32, pub maxPerStageDescriptorUpdateAfterBindUniformBuffers: u32, pub maxPerStageDescriptorUpdateAfterBindStorageBuffers: u32, pub maxPerStageDescriptorUpdateAfterBindSampledImages: u32, pub maxPerStageDescriptorUpdateAfterBindStorageImages: u32, pub maxPerStageDescriptorUpdateAfterBindInputAttachments: u32, pub maxPerStageUpdateAfterBindResources: u32, pub maxDescriptorSetUpdateAfterBindSamplers: u32, pub maxDescriptorSetUpdateAfterBindUniformBuffers: u32, pub maxDescriptorSetUpdateAfterBindUniformBuffersDynamic: u32, pub maxDescriptorSetUpdateAfterBindStorageBuffers: u32, pub maxDescriptorSetUpdateAfterBindStorageBuffersDynamic: u32, pub maxDescriptorSetUpdateAfterBindSampledImages: u32, pub maxDescriptorSetUpdateAfterBindStorageImages: u32, pub maxDescriptorSetUpdateAfterBindInputAttachments: u32, pub supportedDepthResolveModes: ResolveModeFlags, pub supportedStencilResolveModes: ResolveModeFlags, pub independentResolveNone: Bool32, pub independentResolve: Bool32, pub filterMinmaxSingleComponentFormats: Bool32, pub filterMinmaxImageComponentMapping: Bool32, pub maxTimelineSemaphoreValueDifference: u64, pub framebufferIntegerColorSampleCounts: SampleCountFlags,
}

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§sType: StructureType§pNext: *mut c_void§driverID: DriverId§driverName: [c_char; 256]§driverInfo: [c_char; 256]§conformanceVersion: ConformanceVersion§denormBehaviorIndependence: ShaderFloatControlsIndependence§roundingModeIndependence: ShaderFloatControlsIndependence§shaderSignedZeroInfNanPreserveFloat16: Bool32§shaderSignedZeroInfNanPreserveFloat32: Bool32§shaderSignedZeroInfNanPreserveFloat64: Bool32§shaderDenormPreserveFloat16: Bool32§shaderDenormPreserveFloat32: Bool32§shaderDenormPreserveFloat64: Bool32§shaderDenormFlushToZeroFloat16: Bool32§shaderDenormFlushToZeroFloat32: Bool32§shaderDenormFlushToZeroFloat64: Bool32§shaderRoundingModeRTEFloat16: Bool32§shaderRoundingModeRTEFloat32: Bool32§shaderRoundingModeRTEFloat64: Bool32§shaderRoundingModeRTZFloat16: Bool32§shaderRoundingModeRTZFloat32: Bool32§shaderRoundingModeRTZFloat64: Bool32§maxUpdateAfterBindDescriptorsInAllPools: u32§shaderUniformBufferArrayNonUniformIndexingNative: Bool32§shaderSampledImageArrayNonUniformIndexingNative: Bool32§shaderStorageBufferArrayNonUniformIndexingNative: Bool32§shaderStorageImageArrayNonUniformIndexingNative: Bool32§shaderInputAttachmentArrayNonUniformIndexingNative: Bool32§robustBufferAccessUpdateAfterBind: Bool32§quadDivergentImplicitLod: Bool32§maxPerStageDescriptorUpdateAfterBindSamplers: u32§maxPerStageDescriptorUpdateAfterBindUniformBuffers: u32§maxPerStageDescriptorUpdateAfterBindStorageBuffers: u32§maxPerStageDescriptorUpdateAfterBindSampledImages: u32§maxPerStageDescriptorUpdateAfterBindStorageImages: u32§maxPerStageDescriptorUpdateAfterBindInputAttachments: u32§maxPerStageUpdateAfterBindResources: u32§maxDescriptorSetUpdateAfterBindSamplers: u32§maxDescriptorSetUpdateAfterBindUniformBuffers: u32§maxDescriptorSetUpdateAfterBindUniformBuffersDynamic: u32§maxDescriptorSetUpdateAfterBindStorageBuffers: u32§maxDescriptorSetUpdateAfterBindStorageBuffersDynamic: u32§maxDescriptorSetUpdateAfterBindSampledImages: u32§maxDescriptorSetUpdateAfterBindStorageImages: u32§maxDescriptorSetUpdateAfterBindInputAttachments: u32§supportedDepthResolveModes: ResolveModeFlags§supportedStencilResolveModes: ResolveModeFlags§independentResolveNone: Bool32§independentResolve: Bool32§filterMinmaxSingleComponentFormats: Bool32§filterMinmaxImageComponentMapping: Bool32§maxTimelineSemaphoreValueDifference: u64§framebufferIntegerColorSampleCounts: SampleCountFlags

Trait Implementations§

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impl Clone for PhysicalDeviceVulkan12Properties

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fn clone(&self) -> PhysicalDeviceVulkan12Properties

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PhysicalDeviceVulkan12Properties

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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