#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSMCount: u32,
pub shaderWarpsPerSM: u32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderSMCount: u32§shaderWarpsPerSM: u32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more