#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub taskShader: Bool32,
pub meshShader: Bool32,
pub multiviewMeshShader: Bool32,
pub primitiveFragmentShadingRateMeshShader: Bool32,
pub meshShaderQueries: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§taskShader: Bool32§meshShader: Bool32§multiviewMeshShader: Bool32§primitiveFragmentShadingRateMeshShader: Bool32§meshShaderQueries: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceMeshShaderFeaturesEXT
impl Clone for PhysicalDeviceMeshShaderFeaturesEXT
Source§fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceMeshShaderFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceMeshShaderFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT
impl !Send for PhysicalDeviceMeshShaderFeaturesEXT
impl !Sync for PhysicalDeviceMeshShaderFeaturesEXT
impl Unpin for PhysicalDeviceMeshShaderFeaturesEXT
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more