#[repr(C)]pub struct PhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub maxFragmentShadingRateInvocationCount: SampleCountFlagBits,
}Fields§
§sType: StructureType§pNext: *mut c_void§maxFragmentShadingRateInvocationCount: SampleCountFlagBitsTrait Implementations§
Source§impl Clone for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Clone for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Source§fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl RefUnwindSafe for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl !Send for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl !Sync for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Unpin for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl UnwindSafe for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more