#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSMBuiltins: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderSMBuiltins: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsFeaturesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsFeaturesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more