#[repr(C)]pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderIntegerDotProduct: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderIntegerDotProduct: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
Source§fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderIntegerDotProductFeatures
impl RefUnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Send for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for PhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more