#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsPropertiesARM {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderCoreMask: u64,
pub shaderCoreCount: u32,
pub shaderWarpsPerCore: u32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderCoreMask: u64§shaderCoreCount: u32§shaderWarpsPerCore: u32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsPropertiesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more