#[repr(C)]pub struct PhysicalDeviceShaderCoreBuiltinsFeaturesARM {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderCoreBuiltins: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§shaderCoreBuiltins: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Clone for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Source§fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
fn clone(&self) -> PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl RefUnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Send for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl !Sync for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl Unpin for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
impl UnwindSafe for PhysicalDeviceShaderCoreBuiltinsFeaturesARM
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more