#[repr(C)]pub struct PhysicalDeviceFragmentShaderInterlockFeaturesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShaderSampleInterlock: Bool32,
pub fragmentShaderPixelInterlock: Bool32,
pub fragmentShaderShadingRateInterlock: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§fragmentShaderSampleInterlock: Bool32§fragmentShaderPixelInterlock: Bool32§fragmentShaderShadingRateInterlock: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Clone for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Source§fn clone(&self) -> PhysicalDeviceFragmentShaderInterlockFeaturesEXT
fn clone(&self) -> PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Send for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Sync for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Unpin for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl UnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more