Struct vulkan_bindings::PhysicalDeviceFragmentShaderInterlockFeaturesEXT [−][src]
#[repr(C)]pub struct PhysicalDeviceFragmentShaderInterlockFeaturesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShaderSampleInterlock: Bool32,
pub fragmentShaderPixelInterlock: Bool32,
pub fragmentShaderShadingRateInterlock: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
fragmentShaderSampleInterlock: Bool32
fragmentShaderPixelInterlock: Bool32
fragmentShaderShadingRateInterlock: Bool32
Trait Implementations
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