Struct vulkan_bindings::AccelerationStructureSRTMotionInstanceNV [−][src]
#[repr(C)]pub struct AccelerationStructureSRTMotionInstanceNV {
pub transformT0: SRTDataNV,
pub transformT1: SRTDataNV,
pub instanceCustomIndex: u32,
pub instanceShaderBindingTableRecordOffset: u32,
pub accelerationStructureReference: u64,
}
Fields
transformT0: SRTDataNV
transformT1: SRTDataNV
instanceCustomIndex: u32
instanceShaderBindingTableRecordOffset: u32
accelerationStructureReference: u64
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