pub struct ShaderCreateInfo<'a> {
pub shader_binaries: &'a [ShaderBinary],
pub set_layouts: &'a [DescriptorSetLayout],
pub push_constant_ranges: &'a [PushConstantRange],
pub specialization_info: Option<&'a SpecializationInfo>,
}Fields§
§shader_binaries: &'a [ShaderBinary]§set_layouts: &'a [DescriptorSetLayout]§push_constant_ranges: &'a [PushConstantRange]§specialization_info: Option<&'a SpecializationInfo>Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for ShaderCreateInfo<'a>
impl<'a> RefUnwindSafe for ShaderCreateInfo<'a>
impl<'a> !Send for ShaderCreateInfo<'a>
impl<'a> !Sync for ShaderCreateInfo<'a>
impl<'a> Unpin for ShaderCreateInfo<'a>
impl<'a> UnwindSafe for ShaderCreateInfo<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more