pub struct vtkBezierTriangle(/* private fields */);Expand description
A 2D cell that represents an arbitrary order Bezier triangle
vtkBezierTriangle is a concrete implementation of vtkCell to represent a 2D triangle using Bezier shape functions of user specified order.
The number of points in a Bezier cell determines the order over which they are iterated relative to the parametric coordinate system of the cell. The first points that are reported are vertices. They appear in the same order in which they would appear in linear cells. Mid-edge points are reported next. They are reported in sequence. For two- and three-dimensional (3D) cells, the following set of points to be reported are face points. Finally, 3D cells report points interior to their volume.
Implementations§
Source§impl vtkBezierTriangle
impl vtkBezierTriangle
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates a new vtkBezierTriangle wrapped inside vtkNew
Trait Implementations§
Source§impl Default for vtkBezierTriangle
impl Default for vtkBezierTriangle
Auto Trait Implementations§
impl Freeze for vtkBezierTriangle
impl RefUnwindSafe for vtkBezierTriangle
impl !Send for vtkBezierTriangle
impl !Sync for vtkBezierTriangle
impl Unpin for vtkBezierTriangle
impl UnwindSafe for vtkBezierTriangle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more