Struct vrp_core::models::problem::VehicleBuilder
source · pub struct VehicleBuilder(/* private fields */);Expand description
Provides a way to build a Vehicle.
Implementations§
source§impl VehicleBuilder
impl VehicleBuilder
sourcepub fn id(self, id: &str) -> Self
pub fn id(self, id: &str) -> Self
Sets a vehicle id dimension.
Examples found in repository?
examples/custom_objective.rs (line 102)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs where two are having top prio
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// mark two jobs as top priority (2 and 4 locations)
dimens.set_job_priority(idx % 2 == 0);
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity which doesn't need to return back to the depot
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(VehicleDetailBuilder::default().set_start_location(0).build()?)
// only two jobs can be served by the vehicle
.capacity(SingleDimLoad::new(2))
.build()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}More examples
examples/cvrp.rs (line 38)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs with location indices from 1 to 4
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
// each job is delivery job with demand=1
.demand(Demand::delivery(1))
// job has location, which is an index in routing matrix
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 4 vehicles
let vehicles = (1..=4)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/custom_constraint.rs (line 72)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs when second and forth have fridge requirement
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// all jobs have fridge requirements, but only one vehicle will be allowed to serve them
dimens.set_job_hardware("fridge".to_string());
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 2 vehicles
let vehicles = (1..=2)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
.dimension(|dimens| {
if idx % 2 == 0 {
// only one vehicle has a hardware requirement set to 'fridge'
dimens.set_vehicle_hardware(once("fridge".to_string()).collect());
}
})
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/pdptw.rs (line 51)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// build two PUDO (pick up/drop off) jobs with demand=1 and permissive time windows (just to show API usage)
let pudos = (1..=2)
.map(|idx| {
let location_idx = if idx == 1 { 1 } else { 3 };
MultiBuilder::default()
.id(format!("pudo{idx}").as_str())
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_pickup(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx)?
.build()?,
)
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_delivery(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx + 1)?
.build()?,
)
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
.set_start_time(0.)
// vehicle should return to location with index 0
.set_end_location(0)
.set_end_time(10000.)
.build()?,
)
// the vehicle has capacity=1, so it is forced to do delivery after each pickup
.capacity(SingleDimLoad::new(1))
.build()?;
ProblemBuilder::default()
.add_jobs(pudos.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}sourcepub fn add_detail(self, detail: VehicleDetail) -> Self
pub fn add_detail(self, detail: VehicleDetail) -> Self
Adds a vehicle detail which specifies start/end location, time, etc. Use VehicleDetailBuilder to construct one.
Examples found in repository?
examples/custom_objective.rs (line 103)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs where two are having top prio
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// mark two jobs as top priority (2 and 4 locations)
dimens.set_job_priority(idx % 2 == 0);
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity which doesn't need to return back to the depot
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(VehicleDetailBuilder::default().set_start_location(0).build()?)
// only two jobs can be served by the vehicle
.capacity(SingleDimLoad::new(2))
.build()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}More examples
examples/cvrp.rs (lines 39-46)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs with location indices from 1 to 4
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
// each job is delivery job with demand=1
.demand(Demand::delivery(1))
// job has location, which is an index in routing matrix
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 4 vehicles
let vehicles = (1..=4)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/custom_constraint.rs (lines 73-80)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs when second and forth have fridge requirement
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// all jobs have fridge requirements, but only one vehicle will be allowed to serve them
dimens.set_job_hardware("fridge".to_string());
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 2 vehicles
let vehicles = (1..=2)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
.dimension(|dimens| {
if idx % 2 == 0 {
// only one vehicle has a hardware requirement set to 'fridge'
dimens.set_vehicle_hardware(once("fridge".to_string()).collect());
}
})
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/pdptw.rs (lines 52-61)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// build two PUDO (pick up/drop off) jobs with demand=1 and permissive time windows (just to show API usage)
let pudos = (1..=2)
.map(|idx| {
let location_idx = if idx == 1 { 1 } else { 3 };
MultiBuilder::default()
.id(format!("pudo{idx}").as_str())
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_pickup(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx)?
.build()?,
)
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_delivery(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx + 1)?
.build()?,
)
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
.set_start_time(0.)
// vehicle should return to location with index 0
.set_end_location(0)
.set_end_time(10000.)
.build()?,
)
// the vehicle has capacity=1, so it is forced to do delivery after each pickup
.capacity(SingleDimLoad::new(1))
.build()?;
ProblemBuilder::default()
.add_jobs(pudos.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}sourcepub fn set_profile_idx(self, idx: usize) -> Self
pub fn set_profile_idx(self, idx: usize) -> Self
Sets routing profile index which is used to configure which routing data to use within the vehicle.
sourcepub fn set_distance_cost(self, cost: Cost) -> Self
pub fn set_distance_cost(self, cost: Cost) -> Self
Sets a cost per distance unit.
sourcepub fn set_duration_cost(self, cost: Cost) -> Self
pub fn set_duration_cost(self, cost: Cost) -> Self
Sets a cost per duration unit.
sourcepub fn capacity<T: LoadOps>(self, value: T) -> Self
pub fn capacity<T: LoadOps>(self, value: T) -> Self
Sets a vehicle capacity dimension.
Examples found in repository?
examples/custom_objective.rs (line 105)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs where two are having top prio
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// mark two jobs as top priority (2 and 4 locations)
dimens.set_job_priority(idx % 2 == 0);
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity which doesn't need to return back to the depot
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(VehicleDetailBuilder::default().set_start_location(0).build()?)
// only two jobs can be served by the vehicle
.capacity(SingleDimLoad::new(2))
.build()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}More examples
examples/cvrp.rs (line 48)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs with location indices from 1 to 4
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
// each job is delivery job with demand=1
.demand(Demand::delivery(1))
// job has location, which is an index in routing matrix
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 4 vehicles
let vehicles = (1..=4)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/custom_constraint.rs (line 88)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs when second and forth have fridge requirement
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// all jobs have fridge requirements, but only one vehicle will be allowed to serve them
dimens.set_job_hardware("fridge".to_string());
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 2 vehicles
let vehicles = (1..=2)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
.dimension(|dimens| {
if idx % 2 == 0 {
// only one vehicle has a hardware requirement set to 'fridge'
dimens.set_vehicle_hardware(once("fridge".to_string()).collect());
}
})
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/pdptw.rs (line 63)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// build two PUDO (pick up/drop off) jobs with demand=1 and permissive time windows (just to show API usage)
let pudos = (1..=2)
.map(|idx| {
let location_idx = if idx == 1 { 1 } else { 3 };
MultiBuilder::default()
.id(format!("pudo{idx}").as_str())
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_pickup(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx)?
.build()?,
)
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_delivery(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx + 1)?
.build()?,
)
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
.set_start_time(0.)
// vehicle should return to location with index 0
.set_end_location(0)
.set_end_time(10000.)
.build()?,
)
// the vehicle has capacity=1, so it is forced to do delivery after each pickup
.capacity(SingleDimLoad::new(1))
.build()?;
ProblemBuilder::default()
.add_jobs(pudos.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}sourcepub fn dimension(self, func: impl FnOnce(&mut Dimensions)) -> Self
pub fn dimension(self, func: impl FnOnce(&mut Dimensions)) -> Self
A simple api to associate arbitrary property within the vehicle.
Examples found in repository?
examples/custom_constraint.rs (lines 81-86)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs when second and forth have fridge requirement
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// all jobs have fridge requirements, but only one vehicle will be allowed to serve them
dimens.set_job_hardware("fridge".to_string());
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 2 vehicles
let vehicles = (1..=2)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
.dimension(|dimens| {
if idx % 2 == 0 {
// only one vehicle has a hardware requirement set to 'fridge'
dimens.set_vehicle_hardware(once("fridge".to_string()).collect());
}
})
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}sourcepub fn build(self) -> GenericResult<Vehicle>
pub fn build(self) -> GenericResult<Vehicle>
Builds a Vehicle.
Examples found in repository?
examples/custom_objective.rs (line 106)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs where two are having top prio
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// mark two jobs as top priority (2 and 4 locations)
dimens.set_job_priority(idx % 2 == 0);
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity which doesn't need to return back to the depot
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(VehicleDetailBuilder::default().set_start_location(0).build()?)
// only two jobs can be served by the vehicle
.capacity(SingleDimLoad::new(2))
.build()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}More examples
examples/cvrp.rs (line 49)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs with location indices from 1 to 4
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
// each job is delivery job with demand=1
.demand(Demand::delivery(1))
// job has location, which is an index in routing matrix
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 4 vehicles
let vehicles = (1..=4)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/custom_constraint.rs (line 89)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// create 4 jobs when second and forth have fridge requirement
let single_jobs = (1..=4)
.map(|idx| {
SingleBuilder::default()
.id(format!("job{idx}").as_str())
.demand(Demand::delivery(1))
.dimension(|dimens| {
// all jobs have fridge requirements, but only one vehicle will be allowed to serve them
dimens.set_job_hardware("fridge".to_string());
})
.location(idx)?
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// create 2 vehicles
let vehicles = (1..=2)
.map(|idx| {
VehicleBuilder::default()
.id(format!("v{idx}").as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
// vehicle should return to location with index 0
.set_end_location(0)
.build()?,
)
.dimension(|dimens| {
if idx % 2 == 0 {
// only one vehicle has a hardware requirement set to 'fridge'
dimens.set_vehicle_hardware(once("fridge".to_string()).collect());
}
})
// each vehicle has capacity=2, so it can serve at most 2 jobs
.capacity(SingleDimLoad::new(2))
.build()
})
.collect::<Result<Vec<_>, _>>()?;
ProblemBuilder::default()
.add_jobs(single_jobs.into_iter())
.add_vehicles(vehicles.into_iter())
.with_goal(goal)
.with_transport_cost(transport)
.build()
}examples/pdptw.rs (line 64)
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fn define_problem(goal: GoalContext, transport: Arc<dyn TransportCost + Send + Sync>) -> GenericResult<Problem> {
// build two PUDO (pick up/drop off) jobs with demand=1 and permissive time windows (just to show API usage)
let pudos = (1..=2)
.map(|idx| {
let location_idx = if idx == 1 { 1 } else { 3 };
MultiBuilder::default()
.id(format!("pudo{idx}").as_str())
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_pickup(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx)?
.build()?,
)
.add_job(
SingleBuilder::default()
.demand(Demand::pudo_delivery(1))
.times(vec![TimeWindow::new(0., 1000.)])?
.duration(10.)?
.location(location_idx + 1)?
.build()?,
)
.build_as_job()
})
.collect::<Result<Vec<_>, _>>()?;
// define a single vehicle with limited capacity
let vehicle = VehicleBuilder::default()
.id("v1".to_string().as_str())
.add_detail(
VehicleDetailBuilder::default()
// vehicle starts at location with index 0 in routing matrix
.set_start_location(0)
.set_start_time(0.)
// vehicle should return to location with index 0
.set_end_location(0)
.set_end_time(10000.)
.build()?,
)
// the vehicle has capacity=1, so it is forced to do delivery after each pickup
.capacity(SingleDimLoad::new(1))
.build()?;
ProblemBuilder::default()
.add_jobs(pudos.into_iter())
.add_vehicles(once(vehicle))
.with_goal(goal)
.with_transport_cost(transport)
.build()
}Trait Implementations§
Auto Trait Implementations§
impl Freeze for VehicleBuilder
impl !RefUnwindSafe for VehicleBuilder
impl Send for VehicleBuilder
impl Sync for VehicleBuilder
impl Unpin for VehicleBuilder
impl !UnwindSafe for VehicleBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more