pub struct ActorDetail {
pub start: Option<VehiclePlace>,
pub end: Option<VehiclePlace>,
pub time: TimeWindow,
}Expand description
Represents an actor detail.
Fields
start: Option<VehiclePlace>A place where actor’s vehicle starts.
end: Option<VehiclePlace>A place where actor’s vehicle ends.
time: TimeWindowTime window when actor allowed to work.
Trait Implementations
sourceimpl Clone for ActorDetail
impl Clone for ActorDetail
sourcefn clone(&self) -> ActorDetail
fn clone(&self) -> ActorDetail
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Hash for ActorDetail
impl Hash for ActorDetail
sourceimpl PartialEq<ActorDetail> for ActorDetail
impl PartialEq<ActorDetail> for ActorDetail
sourcefn eq(&self, other: &ActorDetail) -> bool
fn eq(&self, other: &ActorDetail) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourcefn ne(&self, other: &ActorDetail) -> bool
fn ne(&self, other: &ActorDetail) -> bool
This method tests for !=.
impl Eq for ActorDetail
impl StructuralEq for ActorDetail
impl StructuralPartialEq for ActorDetail
Auto Trait Implementations
impl RefUnwindSafe for ActorDetail
impl Send for ActorDetail
impl Sync for ActorDetail
impl Unpin for ActorDetail
impl UnwindSafe for ActorDetail
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more