pub enum PopulationType {
    Greedy {
        selection_size: Option<usize>,
    },
    Elitism {
        max_size: Option<usize>,
        selection_size: Option<usize>,
    },
    Rosomaxa {
        selection_size: Option<usize>,
        max_elite_size: Option<usize>,
        max_node_size: Option<usize>,
        spread_factor: Option<f64>,
        distribution_factor: Option<f64>,
        objective_reshuffling: Option<f64>,
        learning_rate: Option<f64>,
        rebalance_memory: Option<usize>,
        exploration_ratio: Option<f64>,
    },
}

Variants§

§

Greedy

Fields

§selection_size: Option<usize>

Selection size. Default is number of cpus.

A greedy population keeps track only of one best-known individual.

§

Elitism

Fields

§max_size: Option<usize>

Max population size. Default is 4.

§selection_size: Option<usize>

Selection size. Default is number of cpus.

A basic population which sorts individuals based on their dominance order.

§

Rosomaxa

Fields

§selection_size: Option<usize>

Selection size. Default is number of cpus.

§max_elite_size: Option<usize>

Elite population size. Default is 2.

§max_node_size: Option<usize>

Node population size. Default is 4.

§spread_factor: Option<f64>

Spread factor. Default is 0.75.

§distribution_factor: Option<f64>

Distribution factor. Default is 0.75.

§objective_reshuffling: Option<f64>

Objective reshuffling. Default is 0.01.

§learning_rate: Option<f64>

Learning rate. Default is 0.1.

§rebalance_memory: Option<usize>

A rebalance memory. Default is 100.

§exploration_ratio: Option<f64>

An exploration phase ratio. Default is 0.9.

A population algorithm based on SOM.

Trait Implementations§

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Auto Trait Implementations§

Blanket Implementations§

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