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VRMSecondaryAnimationSpring

Struct VRMSecondaryAnimationSpring 

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pub struct VRMSecondaryAnimationSpring {
    pub bones: Option<Vec<Index<Node>>>,
    pub center: Option<Index<Node>>,
    pub collider_groups: Option<Vec<i64>>,
    pub comment: Option<String>,
    pub drag_force: Option<f64>,
    pub gravity_dir: Option<GravityDir>,
    pub gravity_power: Option<f64>,
    pub hit_radius: Option<f64>,
    pub stiffiness: Option<f64>,
}

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§bones: Option<Vec<Index<Node>>>

Specify the node index of the root bone of the swaying object.

§center: Option<Index<Node>>

The reference point of a swaying object can be set at any location except the origin. When implementing UI moving with warp, the parent node to move with warp can be specified if you don’t want to make the object swaying with warp movement.

§collider_groups: Option<Vec<i64>>

Specify the index of the collider group for collisions with swaying objects.

§comment: Option<String>

Annotation comment

§drag_force: Option<f64>

The resistance (deceleration) of automatic animation.

§gravity_dir: Option<GravityDir>

The direction of gravity. Set (0, -1, 0) for simulating the gravity. Set (1, 0, 0) for simulating the wind.

§gravity_power: Option<f64>

The strength of gravity.

§hit_radius: Option<f64>

The radius of the sphere used for the collision detection with colliders.

§stiffiness: Option<f64>

The resilience of the swaying object (the power of returning to the initial pose).

Trait Implementations§

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impl Clone for VRMSecondaryAnimationSpring

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fn clone(&self) -> VRMSecondaryAnimationSpring

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for VRMSecondaryAnimationSpring

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for VRMSecondaryAnimationSpring

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for VRMSecondaryAnimationSpring

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,