[−][src]Struct voxelizer::Mesh
Fields
vertices: Vec<Vertex>
colours: Vec<Colour>
normals: Vec<Vector3>
indices: Vec<u32>
Implementations
impl Mesh
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pub fn voxelize_pointcloud(
&self,
voxel_size: Vector3,
precision: f32
) -> PointCloud
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&self,
voxel_size: Vector3,
precision: f32
) -> PointCloud
pub fn voxelize(&self, voxel_size: Vector3, precision: f32) -> Mesh
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pub fn voxelize_texture(&self, width: u32, height: u32, depth: u32) -> Vec<u32>
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pub fn new(
vertices: Vec<Vertex>,
colours: Vec<Colour>,
normals: Vec<Vector3>,
indices: Vec<u32>
) -> Mesh
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vertices: Vec<Vertex>,
colours: Vec<Colour>,
normals: Vec<Vector3>,
indices: Vec<u32>
) -> Mesh
Auto Trait Implementations
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,