Struct Mesh

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pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub colours: Vec<Colour>,
    pub normals: Vec<Vector3>,
    pub indices: Vec<u32>,
}

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§vertices: Vec<Vertex>§colours: Vec<Colour>§normals: Vec<Vector3>§indices: Vec<u32>

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impl Mesh

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pub fn voxelize_pointcloud( &self, voxel_size: Vector3, precision: f32, ) -> PointCloud

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pub fn voxelize(&self, voxel_size: Vector3, precision: f32) -> Mesh

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pub fn voxelize_texture(&self, width: u32, height: u32, depth: u32) -> Vec<u32>

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pub fn new( vertices: Vec<Vertex>, colours: Vec<Colour>, normals: Vec<Vector3>, indices: Vec<u32>, ) -> Mesh

Auto Trait Implementations§

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impl Freeze for Mesh

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impl RefUnwindSafe for Mesh

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impl Send for Mesh

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impl Sync for Mesh

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impl Unpin for Mesh

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impl UnwindSafe for Mesh

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.