[][src]Struct voxelizer::Mesh

pub struct Mesh {
    pub vertices: Vec<Vertex>,
    pub colours: Vec<Colour>,
    pub normals: Vec<Vector3>,
    pub indices: Vec<u32>,
}

Fields

vertices: Vec<Vertex>colours: Vec<Colour>normals: Vec<Vector3>indices: Vec<u32>

Implementations

impl Mesh[src]

pub fn voxelize_pointcloud(
    &self,
    voxel_size: Vector3,
    precision: f32
) -> PointCloud
[src]

pub fn voxelize(&self, voxel_size: Vector3, precision: f32) -> Mesh[src]

pub fn voxelize_texture(&self, width: u32, height: u32, depth: u32) -> Vec<u32>[src]

pub fn new(
    vertices: Vec<Vertex>,
    colours: Vec<Colour>,
    normals: Vec<Vector3>,
    indices: Vec<u32>
) -> Mesh
[src]

Auto Trait Implementations

impl RefUnwindSafe for Mesh

impl Send for Mesh

impl Sync for Mesh

impl Unpin for Mesh

impl UnwindSafe for Mesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.