Struct voxelize::Terrain

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pub struct Terrain {
    pub layers: Vec<(TerrainLayer, f64)>,
    pub noise_layers: Vec<(TerrainLayer, f64)>,
    /* private fields */
}
Expand description

A seeded layered terrain for Voxelize world generation.

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§layers: Vec<(TerrainLayer, f64)>§noise_layers: Vec<(TerrainLayer, f64)>

Implementations§

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impl Terrain

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pub fn new(config: &WorldConfig) -> Self

Create a new instance of the seeded terrain.

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pub fn add_layer(&mut self, layer: &TerrainLayer, weight: f64) -> &mut Self

Add a terrain layer to the voxelize terrain.

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pub fn add_noise_layer( &mut self, layer: &TerrainLayer, weight: f64 ) -> &mut Self

Add a noise layer to the voxelize terrain.

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pub fn add_biome(&mut self, point: &[f64], biome: Biome) -> &mut Self

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pub fn get_density_from_bias_offset( &self, bias: f64, offset: f64, vy: i32 ) -> f64

Get the voxel density at a voxel coordinate, which does the following:

  1. Calculate the height bias and height offset of each terrain layer.
  2. Obtain the average height bias and height offset at this specific voxel column.
  3. Get the noise value at this specific voxel coordinate, and add the average bias and height to it.
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pub fn get_bias_offset(&self, vx: i32, vy: i32, vz: i32) -> (f64, f64)

Get the height bias and height offset values at a voxel column. What it does is that it samples the bias and offset of all noise layers and take the average of them all.

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pub fn get_biome_at(&self, vx: i32, vy: i32, vz: i32) -> &Biome

Trait Implementations§

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impl Clone for Terrain

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fn clone(&self) -> Terrain

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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