pub struct Terrain {
pub layers: Vec<(TerrainLayer, f64)>,
pub noise_layers: Vec<(TerrainLayer, f64)>,
/* private fields */
}
Expand description
A seeded layered terrain for Voxelize world generation.
Fields§
§layers: Vec<(TerrainLayer, f64)>
§noise_layers: Vec<(TerrainLayer, f64)>
Implementations§
source§impl Terrain
impl Terrain
sourcepub fn new(config: &WorldConfig) -> Self
pub fn new(config: &WorldConfig) -> Self
Create a new instance of the seeded terrain.
sourcepub fn add_layer(&mut self, layer: &TerrainLayer, weight: f64) -> &mut Self
pub fn add_layer(&mut self, layer: &TerrainLayer, weight: f64) -> &mut Self
Add a terrain layer to the voxelize terrain.
sourcepub fn add_noise_layer(
&mut self,
layer: &TerrainLayer,
weight: f64
) -> &mut Self
pub fn add_noise_layer( &mut self, layer: &TerrainLayer, weight: f64 ) -> &mut Self
Add a noise layer to the voxelize terrain.
pub fn add_biome(&mut self, point: &[f64], biome: Biome) -> &mut Self
sourcepub fn get_density_from_bias_offset(
&self,
bias: f64,
offset: f64,
vy: i32
) -> f64
pub fn get_density_from_bias_offset( &self, bias: f64, offset: f64, vy: i32 ) -> f64
Get the voxel density at a voxel coordinate, which does the following:
- Calculate the height bias and height offset of each terrain layer.
- Obtain the average height bias and height offset at this specific voxel column.
- Get the noise value at this specific voxel coordinate, and add the average bias and height to it.
sourcepub fn get_bias_offset(&self, vx: i32, vy: i32, vz: i32) -> (f64, f64)
pub fn get_bias_offset(&self, vx: i32, vy: i32, vz: i32) -> (f64, f64)
Get the height bias and height offset values at a voxel column. What it does is that it samples the bias and offset of all noise layers and take the average of them all.
pub fn get_biome_at(&self, vx: i32, vy: i32, vz: i32) -> &Biome
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Terrain
impl RefUnwindSafe for Terrain
impl Send for Terrain
impl Sync for Terrain
impl Unpin for Terrain
impl UnwindSafe for Terrain
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