pub struct Pipeline {
pub stages: Vec<Arc<dyn ChunkStage + Send + Sync>>,
/* private fields */
}
Expand description
A pipeline is strictly for holding the stages necessary to build the chunks.
Fields§
§stages: Vec<Arc<dyn ChunkStage + Send + Sync>>
A list of stages that chunks are in.
Implementations§
source§impl Pipeline
impl Pipeline
sourcepub fn add_chunk(&mut self, coords: &Vec2<i32>, prioritized: bool)
pub fn add_chunk(&mut self, coords: &Vec2<i32>, prioritized: bool)
Add a chunk coordinate to the pipeline to be processed.
sourcepub fn remove_chunk(&mut self, coords: &Vec2<i32>)
pub fn remove_chunk(&mut self, coords: &Vec2<i32>)
Remove a chunk coordinate from the pipeline.
sourcepub fn has_chunk(&self, coords: &Vec2<i32>) -> bool
pub fn has_chunk(&self, coords: &Vec2<i32>) -> bool
Check to see if a chunk coordinate is in the pipeline.
Auto Trait Implementations§
impl Freeze for Pipeline
impl !RefUnwindSafe for Pipeline
impl Send for Pipeline
impl Sync for Pipeline
impl Unpin for Pipeline
impl !UnwindSafe for Pipeline
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