Struct voxelize::Pipeline

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pub struct Pipeline {
    pub stages: Vec<Arc<dyn ChunkStage + Send + Sync>>,
    /* private fields */
}
Expand description

A pipeline is strictly for holding the stages necessary to build the chunks.

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§stages: Vec<Arc<dyn ChunkStage + Send + Sync>>

A list of stages that chunks are in.

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impl Pipeline

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pub fn new() -> Self

Create a new chunk pipeline.

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pub fn add_chunk(&mut self, coords: &Vec2<i32>, prioritized: bool)

Add a chunk coordinate to the pipeline to be processed.

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pub fn remove_chunk(&mut self, coords: &Vec2<i32>)

Remove a chunk coordinate from the pipeline.

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pub fn has_chunk(&self, coords: &Vec2<i32>) -> bool

Check to see if a chunk coordinate is in the pipeline.

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pub fn get(&mut self) -> Option<Vec2<i32>>

Pop the first chunk coordinate in the queue.

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pub fn add_stage<T>(&mut self, stage: T)
where T: 'static + ChunkStage + Send + Sync,

Add a stage to the chunking pipeline.

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pub fn process( &mut self, processes: Vec<(Chunk, Option<Space>)>, registry: &Registry, config: &WorldConfig )

Process a list of chunk processes, generated from the ECS system PipeliningSystem.

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pub fn results(&mut self) -> Vec<(Chunk, Vec<VoxelUpdate>)>

Attempt to retrieve the results from pipeline.process

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