Struct voxelize::Chunk

source ·
pub struct Chunk {
Show 13 fields pub id: String, pub name: String, pub coords: Vec2<i32>, pub status: ChunkStatus, pub voxels: Ndarray<u32>, pub lights: Ndarray<u32>, pub height_map: Ndarray<u32>, pub meshes: Option<HashMap<u32, MeshProtocol>>, pub min: Vec3<i32>, pub max: Vec3<i32>, pub options: ChunkOptions, pub extra_changes: Vec<VoxelUpdate>, pub updated_levels: HashSet<u32>,
}

Fields§

§id: String§name: String§coords: Vec2<i32>§status: ChunkStatus§voxels: Ndarray<u32>§lights: Ndarray<u32>§height_map: Ndarray<u32>§meshes: Option<HashMap<u32, MeshProtocol>>§min: Vec3<i32>§max: Vec3<i32>§options: ChunkOptions§extra_changes: Vec<VoxelUpdate>§updated_levels: HashSet<u32>

Implementations§

source§

impl Chunk

source

pub fn new(id: &str, cx: i32, cz: i32, options: &ChunkOptions) -> Self

source

pub fn calculate_max_height(&mut self, registry: &Registry)

Calculate the height map of this chunk.

source

pub fn to_model( &self, mesh: bool, data: bool, levels: Range<u32> ) -> ChunkProtocol

Convert chunk to protocol model.

source

pub fn add_updated_level(&mut self, vy: i32)

Flag a level of sub-chunk as dirty, waiting to be remeshed.

Trait Implementations§

source§

impl Clone for Chunk

source§

fn clone(&self) -> Chunk

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Chunk

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl Default for Chunk

source§

fn default() -> Chunk

Returns the “default value” for a type. Read more
source§

impl VoxelAccess for Chunk

source§

fn get_raw_voxel(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the raw value of voxel.

Returns 0 if it’s outside of the chunk.

source§

fn set_raw_voxel(&mut self, vx: i32, vy: i32, vz: i32, val: u32) -> bool

Set the raw value of voxel.

Panics if the coordinates are outside of chunk.

source§

fn get_raw_light(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the raw light of voxel.

Returns 0 if it’s outside of the chunk.

source§

fn set_raw_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) -> bool

Set the raw light of voxel.

Panics if the coordinates are outside of chunk.

source§

fn get_max_height(&self, vx: i32, vz: i32) -> u32

Get the max height of a voxel column.

Returns max_height if it’s not within the chunk.

source§

fn set_max_height(&mut self, vx: i32, vz: i32, height: u32) -> bool

Set the max height of a voxel column.

Panics if it’s not within the chunk.

source§

fn contains(&self, vx: i32, vy: i32, vz: i32) -> bool

Check if chunk contains this voxel coordinate.

source§

fn get_lights(&self, _: i32, _: i32) -> Option<&Ndarray<u32>>

Get a reference of lighting n-dimensional array.
source§

fn get_voxels(&self, _: i32, _: i32) -> Option<&Ndarray<u32>>

Get a reference of voxel n-dimensional array.
source§

fn get_voxel(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the voxel ID at a voxel coordinate. If chunk not found, 0 is returned.
source§

fn set_voxel(&mut self, vx: i32, vy: i32, vz: i32, id: u32) -> bool

Set the voxel type at a voxel coordinate. Returns false couldn’t set.
source§

fn get_voxel_rotation(&self, vx: i32, vy: i32, vz: i32) -> BlockRotation

Get the voxel rotation at a voxel coordinate. Panics if chunk isn’t found.
source§

fn set_voxel_rotation( &mut self, vx: i32, vy: i32, vz: i32, rotation: &BlockRotation ) -> bool

Set the voxel rotation at a voxel coordinate. Does nothing if chunk isn’t found.
source§

fn get_voxel_stage(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the voxel stage at a voxel coordinate. Panics if chunk isn’t found.
source§

fn set_voxel_stage(&mut self, vx: i32, vy: i32, vz: i32, stage: u32) -> bool

Set the voxel stage at a voxel coordinate. Does nothing if chunk isn’t found.
source§

fn get_sunlight(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the sunlight level at a voxel position. Returns 0 if chunk does not exist.
source§

fn set_sunlight(&mut self, vx: i32, vy: i32, vz: i32, level: u32) -> bool

Set the sunlight level at a voxel coordinate. Returns false if could not set.
source§

fn get_red_light(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the red light level at the voxel position. Zero is returned if chunk doesn’t exist.
source§

fn set_red_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) -> bool

Set the red light level at the voxel position. Returns false if could not set.
source§

fn get_green_light(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the green light level at the voxel position. Zero is returned if chunk doesn’t exist.
source§

fn set_green_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) -> bool

Set the green light level at the voxel position. Returns false if could not set.
source§

fn get_blue_light(&self, vx: i32, vy: i32, vz: i32) -> u32

Get the blue light level at the voxel position. Zero is returned if chunk doesn’t exist.
source§

fn set_blue_light(&mut self, vx: i32, vy: i32, vz: i32, level: u32) -> bool

Set the blue light level at the voxel position. Returns false if could not set.
source§

fn get_torch_light(&self, vx: i32, vy: i32, vz: i32, color: &LightColor) -> u32

Get the torch light level by color at a voxel coordinate. Returns 0 if chunk does not exist.
source§

fn set_torch_light( &mut self, vx: i32, vy: i32, vz: i32, level: u32, color: &LightColor ) -> bool

Set the torch light level by color at a voxel coordinate. Returns false if could not set.

Auto Trait Implementations§

§

impl Freeze for Chunk

§

impl RefUnwindSafe for Chunk

§

impl Send for Chunk

§

impl Sync for Chunk

§

impl Unpin for Chunk

§

impl UnwindSafe for Chunk

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> IntoEither for T

source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T> TryDefault for T
where T: Default,

source§

fn try_default() -> Result<T, String>

Tries to create the default.
source§

fn unwrap_default() -> Self

Calls try_default and panics on an error case.
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

source§

fn vzip(self) -> V

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> Event for T
where T: Send + Sync + 'static,

source§

impl<T> Resource for T
where T: Any + Send + Sync,