pub struct KdTree { /* private fields */ }Implementations§
Source§impl KdTree
impl KdTree
pub fn new() -> Self
pub fn reset(&mut self)
pub fn add_player(&mut self, ent: Entity, point: Vec3<f32>)
pub fn add_entity(&mut self, ent: Entity, point: Vec3<f32>)
pub fn update_player(&mut self, ent: Entity, point: Vec3<f32>)
pub fn update_entity(&mut self, ent: Entity, point: Vec3<f32>)
pub fn remove_player(&mut self, ent: Entity)
pub fn remove_entity(&mut self, ent: Entity)
pub fn contains(&self, ent: Entity) -> bool
pub fn contains_player(&self, ent: Entity) -> bool
pub fn contains_entity(&self, ent: Entity) -> bool
pub fn get_position(&self, ent: Entity) -> Option<[f32; 3]>
pub fn retain<F>(&mut self, f: F)
pub fn search(&self, point: &Vec3<f32>, count: usize) -> Vec<(f32, &Entity)>
pub fn search_player( &self, point: &Vec3<f32>, count: usize, is_player: bool, ) -> Vec<(f32, &Entity)>
pub fn search_entity( &self, point: &Vec3<f32>, count: usize, is_entity: bool, ) -> Vec<(f32, &Entity)>
pub fn players_within_radius( &self, point: &Vec3<f32>, radius: f32, ) -> Vec<&Entity>
pub fn entities_within_radius( &self, point: &Vec3<f32>, radius: f32, ) -> Vec<(f32, &Entity)>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for KdTree
impl RefUnwindSafe for KdTree
impl Send for KdTree
impl Sync for KdTree
impl Unpin for KdTree
impl UnsafeUnpin for KdTree
impl UnwindSafe for KdTree
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