pub enum DamageOutcome {
Applied {
amount: f32,
remaining_hp: f32,
},
Blocked {
reason: DamageBlock,
},
}Expand description
The outcome of a damage attempt through the single predicate.
Variants§
Applied
Damage applied; amount is what actually landed (possibly capped) and
remaining_hp is the target’s HP afterward.
Blocked
No damage applied; reason says which guard fired.
Fields
§
reason: DamageBlockTrait Implementations§
Source§impl Clone for DamageOutcome
impl Clone for DamageOutcome
Source§fn clone(&self) -> DamageOutcome
fn clone(&self) -> DamageOutcome
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DamageOutcome
Source§impl Debug for DamageOutcome
impl Debug for DamageOutcome
Source§impl PartialEq for DamageOutcome
impl PartialEq for DamageOutcome
impl StructuralPartialEq for DamageOutcome
Auto Trait Implementations§
impl Freeze for DamageOutcome
impl RefUnwindSafe for DamageOutcome
impl Send for DamageOutcome
impl Sync for DamageOutcome
impl Unpin for DamageOutcome
impl UnsafeUnpin for DamageOutcome
impl UnwindSafe for DamageOutcome
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