pub struct TerrainLayer {
pub name: String,
pub noise: SeededNoise,
pub options: NoiseOptions,
pub height_bias_spline: SplineMap,
pub height_offset_spline: SplineMap,
}
Expand description
A layer to the terrain. Consists of two spline graphs: height bias and height offset graphs. Height bias is how much terrain should be compressed as y-coordinate increases, and height offset is by how much should the entire terrain shift up and down.
Fields§
§name: String
§noise: SeededNoise
§options: NoiseOptions
§height_bias_spline: SplineMap
§height_offset_spline: SplineMap
Implementations§
Source§impl TerrainLayer
impl TerrainLayer
Sourcepub fn new(name: &str, options: &NoiseOptions) -> Self
pub fn new(name: &str, options: &NoiseOptions) -> Self
Create a new terrain layer from a specific noise configuration. The noise options are used for this layer to be mapped to the height bias and height offset spline graphs.
Sourcepub fn add_bias_point(self, point: [f64; 2]) -> Self
pub fn add_bias_point(self, point: [f64; 2]) -> Self
Add a point to the bias spline graph.
Sourcepub fn add_bias_points(self, points: &[[f64; 2]]) -> Self
pub fn add_bias_points(self, points: &[[f64; 2]]) -> Self
Add a set of points to the bias spline graph.
Sourcepub fn add_offset_point(self, point: [f64; 2]) -> Self
pub fn add_offset_point(self, point: [f64; 2]) -> Self
Add a point to the height offset spline graph.
Sourcepub fn add_offset_points(self, points: &[[f64; 2]]) -> Self
pub fn add_offset_points(self, points: &[[f64; 2]]) -> Self
Add a set of points to the height offset spline graph.
Sourcepub fn sample_bias(&self, x: f64) -> f64
pub fn sample_bias(&self, x: f64) -> f64
Sample the bias at a certain x-value.
Sourcepub fn sample_offset(&self, x: f64) -> f64
pub fn sample_offset(&self, x: f64) -> f64
Sample the offset at a certain x-value.
Trait Implementations§
Source§impl Clone for TerrainLayer
impl Clone for TerrainLayer
Source§fn clone(&self) -> TerrainLayer
fn clone(&self) -> TerrainLayer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for TerrainLayer
impl Debug for TerrainLayer
Auto Trait Implementations§
impl Freeze for TerrainLayer
impl RefUnwindSafe for TerrainLayer
impl Send for TerrainLayer
impl Sync for TerrainLayer
impl Unpin for TerrainLayer
impl UnwindSafe for TerrainLayer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.