Struct voxelize::SeededTerrain
source · [−]pub struct SeededTerrain { /* private fields */ }
Expand description
A seeded layered terrain for Voxelize world generation.
Implementations
sourceimpl SeededTerrain
impl SeededTerrain
sourcepub fn new(seed: u32, params: &NoiseParams) -> Self
pub fn new(seed: u32, params: &NoiseParams) -> Self
Create a new instance of the seeded terrain.
sourcepub fn add_layer(&mut self, layer: &TerrainLayer) -> &mut Self
pub fn add_layer(&mut self, layer: &TerrainLayer) -> &mut Self
Add a terrain layer to the voxelize terrain.
sourcepub fn density_at(&self, vx: i32, vy: i32, vz: i32) -> f64
pub fn density_at(&self, vx: i32, vy: i32, vz: i32) -> f64
Get the voxel density at a voxel coordinate, which does the following:
- Calculate the height bias and height offset of each terrain layer.
- Obtain the average height bias and height offset at this specific voxel column.
- Get the noise value at this specific voxel coordinate, and add the average bias and height to it.
sourcepub fn get_bias_offset(&self, vx: i32, vz: i32) -> (f64, f64)
pub fn get_bias_offset(&self, vx: i32, vz: i32) -> (f64, f64)
Get the height bias and height offset values at a voxel column. What it does is that it samples the bias and offset of all noise layers and take the average of them all.
sourcepub fn set_params(&mut self, params: &NoiseParams)
pub fn set_params(&mut self, params: &NoiseParams)
Set the parameters of the terrain.
Trait Implementations
sourceimpl Clone for SeededTerrain
impl Clone for SeededTerrain
sourcefn clone(&self) -> SeededTerrain
fn clone(&self) -> SeededTerrain
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl RefUnwindSafe for SeededTerrain
impl Send for SeededTerrain
impl Sync for SeededTerrain
impl Unpin for SeededTerrain
impl UnwindSafe for SeededTerrain
Blanket Implementations
impl<T> Any for T where
T: Any,
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