pub struct Block {Show 23 fields
pub id: u32,
pub name: String,
pub rotatable: bool,
pub y_rotatable: bool,
pub is_empty: bool,
pub is_fluid: bool,
pub is_light: bool,
pub is_passable: bool,
pub is_opaque: bool,
pub red_light_level: u32,
pub green_light_level: u32,
pub blue_light_level: u32,
pub transparent_standalone: bool,
pub faces: Vec<BlockFace>,
pub aabbs: Vec<AABB>,
pub is_see_through: bool,
pub is_px_transparent: bool,
pub is_nx_transparent: bool,
pub is_py_transparent: bool,
pub is_ny_transparent: bool,
pub is_pz_transparent: bool,
pub is_nz_transparent: bool,
pub light_reduce: bool,
}
Expand description
Serializable struct representing block data.
Fields
id: u32
ID of the block.
name: String
Name of the block.
rotatable: bool
Whether or not the block is rotatable.
y_rotatable: bool
Whether or not can the block rotate on the y-axis relative to it’s overall rotation.
is_empty: bool
Is the block empty space?
is_fluid: bool
Is the block a fluid?
is_light: bool
Does the block emit light?
is_passable: bool
Can this block be passed through?
is_opaque: bool
Is the block opaque?
red_light_level: u32
Red-light level of the block.
green_light_level: u32
Green-light level of the block.
blue_light_level: u32
Blue-light level of the block.
transparent_standalone: bool
Do faces of this transparent block need to be rendered?
faces: Vec<BlockFace>
The faces that this block has to render.
aabbs: Vec<AABB>
Bounding boxes of this block.
is_see_through: bool
Is the block overall see-through? Opacity equals 0.1 or something?
is_px_transparent: bool
Is the block transparent looking from the positive x-axis.
is_nx_transparent: bool
Is the block transparent looking from the negative x-axis.
is_py_transparent: bool
Is the block transparent looking from the positive y-axis.
is_ny_transparent: bool
Is the block transparent looking from the negative y-axis.
is_pz_transparent: bool
Is the block transparent looking from the positive z-axis.
is_nz_transparent: bool
Is the block transparent looking from the negative z-axis.
light_reduce: bool
Does light reduce when passing through this block?
Implementations
sourceimpl Block
impl Block
pub fn new(name: &str) -> BlockBuilder
pub fn get_torch_light_level(&self, color: &LightColor) -> u32
pub fn get_rotated_transparency(&self, rotation: &BlockRotation) -> [bool; 6]
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Block
impl<'de> Deserialize<'de> for Block
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Block
impl Send for Block
impl Sync for Block
impl Unpin for Block
impl UnwindSafe for Block
Blanket Implementations
impl<T> Any for Twhere
T: Any,
impl<T> Any for Twhere
T: Any,
fn get_type_id(&self) -> TypeId
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
sourceimpl<C, M> ConvertSaveload<M> for Cwhere
C: Clone + Serialize + DeserializeOwned,
impl<C, M> ConvertSaveload<M> for Cwhere
C: Clone + Serialize + DeserializeOwned,
type Data = C
type Data = C
type Error = Infallible
type Error = Infallible
sourcefn convert_into<F>(
&self,
_: F
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>where
F: FnMut(Entity) -> Option<M>,
fn convert_into<F>(
&self,
_: F
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>where
F: FnMut(Entity) -> Option<M>,
Data
) using
entity to marker mapping function Read moresourcefn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F
) -> Result<C, <C as ConvertSaveload<M>>::Error>where
F: FnMut(M) -> Option<Entity>,
fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F
) -> Result<C, <C as ConvertSaveload<M>>::Error>where
F: FnMut(M) -> Option<Entity>,
Data
) using
entity to marker mapping function Read moreimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moresourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
self
from the equivalent element of its
superset. Read morefn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
self
is actually part of its subset T
(and can be converted to it).fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
self.to_subset
but without any property checks. Always succeeds.fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
self
to the equivalent element of its superset.