Struct voxelize::Block

source ·
pub struct Block {
Show 23 fields pub id: u32, pub name: String, pub rotatable: bool, pub y_rotatable: bool, pub is_empty: bool, pub is_fluid: bool, pub is_light: bool, pub is_passable: bool, pub is_opaque: bool, pub red_light_level: u32, pub green_light_level: u32, pub blue_light_level: u32, pub transparent_standalone: bool, pub faces: Vec<BlockFace>, pub aabbs: Vec<AABB>, pub is_see_through: bool, pub is_px_transparent: bool, pub is_nx_transparent: bool, pub is_py_transparent: bool, pub is_ny_transparent: bool, pub is_pz_transparent: bool, pub is_nz_transparent: bool, pub light_reduce: bool,
}
Expand description

Serializable struct representing block data.

Fields

id: u32

ID of the block.

name: String

Name of the block.

rotatable: bool

Whether or not the block is rotatable.

y_rotatable: bool

Whether or not can the block rotate on the y-axis relative to it’s overall rotation.

is_empty: bool

Is the block empty space?

is_fluid: bool

Is the block a fluid?

is_light: bool

Does the block emit light?

is_passable: bool

Can this block be passed through?

is_opaque: bool

Is the block opaque?

red_light_level: u32

Red-light level of the block.

green_light_level: u32

Green-light level of the block.

blue_light_level: u32

Blue-light level of the block.

transparent_standalone: bool

Do faces of this transparent block need to be rendered?

faces: Vec<BlockFace>

The faces that this block has to render.

aabbs: Vec<AABB>

Bounding boxes of this block.

is_see_through: bool

Is the block overall see-through? Opacity equals 0.1 or something?

is_px_transparent: bool

Is the block transparent looking from the positive x-axis.

is_nx_transparent: bool

Is the block transparent looking from the negative x-axis.

is_py_transparent: bool

Is the block transparent looking from the positive y-axis.

is_ny_transparent: bool

Is the block transparent looking from the negative y-axis.

is_pz_transparent: bool

Is the block transparent looking from the positive z-axis.

is_nz_transparent: bool

Is the block transparent looking from the negative z-axis.

light_reduce: bool

Does light reduce when passing through this block?

Implementations

Trait Implementations

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