Struct voxelize::WorldConfigBuilder
source · [−]pub struct WorldConfigBuilder { /* private fields */ }
Expand description
Builder for a world configuration.
Implementations
sourceimpl WorldConfigBuilder
impl WorldConfigBuilder
sourcepub fn max_clients(self, max_clients: usize) -> Self
pub fn max_clients(self, max_clients: usize) -> Self
Configure the maximum clients allowed for this world. Defaults is 100 clients.
sourcepub fn chunk_size(self, chunk_size: usize) -> Self
pub fn chunk_size(self, chunk_size: usize) -> Self
Configure the horizontal dimension of chunks in this world. Default is 16 blocks wide.
sourcepub fn sub_chunks(self, sub_chunks: usize) -> Self
pub fn sub_chunks(self, sub_chunks: usize) -> Self
Configure the number of sub chunks a chunk is divided into. Default is 16 sub-chunks.
sourcepub fn min_chunk(self, min_chunk: [i32; 2]) -> Self
pub fn min_chunk(self, min_chunk: [i32; 2]) -> Self
Configure the minimum inclusive chunk of the world. Default is [i32::MIN, i32::MIN].
sourcepub fn max_chunk(self, max_chunk: [i32; 2]) -> Self
pub fn max_chunk(self, max_chunk: [i32; 2]) -> Self
Configure the maximum inclusive chunk of the world. Default is [i32::MAX, i32::MAX].
sourcepub fn max_height(self, max_height: usize) -> Self
pub fn max_height(self, max_height: usize) -> Self
Configure the maximum height of the world. Default is 256 blocks high.
sourcepub fn max_light_level(self, max_light_level: u32) -> Self
pub fn max_light_level(self, max_light_level: u32) -> Self
Configure the maximum light level that propagates the world. Default is 15 blocks.
sourcepub fn max_chunks_per_tick(self, max_chunks_per_tick: usize) -> Self
pub fn max_chunks_per_tick(self, max_chunks_per_tick: usize) -> Self
Configure the maximum amount of chunks to be processed per tick. Default is 24 chunks.
sourcepub fn max_updates_per_tick(self, max_updates_per_tick: usize) -> Self
pub fn max_updates_per_tick(self, max_updates_per_tick: usize) -> Self
Configure the maximum amount of voxel updates to be processed per tick. Default is 500 voxel updates.
sourcepub fn max_response_per_tick(self, max_response_per_tick: usize) -> Self
pub fn max_response_per_tick(self, max_response_per_tick: usize) -> Self
Configure the maximum amount of chunks to be sent to the client per tick. Default is 3 chunks.
sourcepub fn max_saves_per_tick(self, max_saves_per_tick: usize) -> Self
pub fn max_saves_per_tick(self, max_saves_per_tick: usize) -> Self
Configure the maximum amount of chunks to be saved.
sourcepub fn water_level(self, water_level: usize) -> Self
pub fn water_level(self, water_level: usize) -> Self
Configure the water level of the voxelize world.
sourcepub fn preload_radius(self, preload_radius: u32) -> Self
pub fn preload_radius(self, preload_radius: u32) -> Self
Configure the radius around 0,0
for the world to preload chunks in. Default is 8 chunks.
sourcepub fn terrain(self, terrain: &NoiseParams) -> Self
pub fn terrain(self, terrain: &NoiseParams) -> Self
Configure the terrain of the world. Default, check out NoiseParams.
sourcepub fn collision_repulsion(self, collision_repulsion: f32) -> Self
pub fn collision_repulsion(self, collision_repulsion: f32) -> Self
Configure the collision repulsion between entities. Defaults to 0.3
.
sourcepub fn saving(self, saving: bool) -> Self
pub fn saving(self, saving: bool) -> Self
Configure whether or not this world should have the chunk data saved.
sourcepub fn build(self) -> WorldConfig
pub fn build(self) -> WorldConfig
Create a world configuration.
Auto Trait Implementations
impl RefUnwindSafe for WorldConfigBuilder
impl Send for WorldConfigBuilder
impl Sync for WorldConfigBuilder
impl Unpin for WorldConfigBuilder
impl UnwindSafe for WorldConfigBuilder
Blanket Implementations
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