pub struct Server;Expand description
Marks systems that will be instantiated on the game server.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Server
impl<'de> Deserialize<'de> for Server
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Server, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Server, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl ExportType for Server
impl ExportType for Server
Source§const TYPE: StaticExportedType
const TYPE: StaticExportedType
The type descriptor.
Source§impl Serialize for Server
impl Serialize for Server
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for Server
Auto Trait Implementations§
impl Freeze for Server
impl RefUnwindSafe for Server
impl Send for Server
impl Sync for Server
impl Unpin for Server
impl UnwindSafe for Server
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more