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LightEngine

Struct LightEngine 

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pub struct LightEngine { /* private fields */ }

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impl LightEngine

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pub fn new() -> Self

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pub fn place_light( &mut self, access: &impl VoxelAccess, pos: [i32; 3], level: u8, ) -> Vec<LightUpdate>

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pub fn remove_light( &mut self, access: &impl VoxelAccess, pos: [i32; 3], ) -> Vec<LightUpdate>

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pub fn block_placed( &mut self, access: &impl VoxelAccess, pos: [i32; 3], ) -> Vec<LightUpdate>

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pub fn block_removed( &mut self, access: &impl VoxelAccess, pos: [i32; 3], ) -> Vec<LightUpdate>

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pub fn recalculate_area( &mut self, access: &impl VoxelAccess, center: [i32; 3], radius: i32, ) -> Vec<LightUpdate>

Clear all light in a cubic area and re-propagate from any emitters found.

Use when an opaque block is placed and you need to recalculate the area rather than tracing individual affected paths.

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impl Default for LightEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.