pub struct ZstdBuffersData { /* private fields */ }Expand description
An encoding that ZSTD-compresses the buffers of any wrapped array.
Unlike ZstdArray, which interleaves string lengths with content bytes,
ZstdBuffersArray compresses each buffer independently. This enables zero-conversion
GPU decompression since the original buffer layout is preserved after decompression.
Implementations§
Source§impl ZstdBuffersData
impl ZstdBuffersData
Sourcepub fn decode_plan(&self) -> VortexResult<ZstdBuffersDecodePlan>
pub fn decode_plan(&self) -> VortexResult<ZstdBuffersDecodePlan>
Build a decode plan for external or device decompression.
Trait Implementations§
Source§impl ArrayEq for ZstdBuffersData
impl ArrayEq for ZstdBuffersData
Source§impl ArrayHash for ZstdBuffersData
impl ArrayHash for ZstdBuffersData
Source§impl Clone for ZstdBuffersData
impl Clone for ZstdBuffersData
Source§fn clone(&self) -> ZstdBuffersData
fn clone(&self) -> ZstdBuffersData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ZstdBuffersData
impl Debug for ZstdBuffersData
Auto Trait Implementations§
impl !RefUnwindSafe for ZstdBuffersData
impl !UnwindSafe for ZstdBuffersData
impl Freeze for ZstdBuffersData
impl Send for ZstdBuffersData
impl Sync for ZstdBuffersData
impl Unpin for ZstdBuffersData
impl UnsafeUnpin for ZstdBuffersData
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