pub struct ZstdArray { /* private fields */ }Implementations§
Source§impl ZstdArray
impl ZstdArray
pub fn new( dictionary: Option<ByteBuffer>, frames: Vec<ByteBuffer>, dtype: DType, metadata: ZstdMetadata, n_rows: usize, validity: Validity, ) -> Self
Sourcepub fn from_primitive(
parray: &PrimitiveArray,
level: i32,
values_per_frame: usize,
) -> VortexResult<Self>
pub fn from_primitive( parray: &PrimitiveArray, level: i32, values_per_frame: usize, ) -> VortexResult<Self>
Creates a ZstdArray from a primitive array.
§Arguments
parray- The primitive array to compresslevel- Zstd compression level (0 = default, negative = fast, positive = better compression)values_per_frame- Number of values per frame (0 = single frame)
Sourcepub fn from_primitive_without_dict(
parray: &PrimitiveArray,
level: i32,
values_per_frame: usize,
) -> VortexResult<Self>
pub fn from_primitive_without_dict( parray: &PrimitiveArray, level: i32, values_per_frame: usize, ) -> VortexResult<Self>
Creates a ZstdArray from a primitive array without using a dictionary.
This is useful when the compressed data will be decompressed by systems that don’t support ZSTD dictionaries (e.g., nvCOMP on GPU).
Note: Without a dictionary, each frame is compressed independently. Dictionaries are trained from sample data from previously seen frames, to improve compression ratio.
§Arguments
parray- The primitive array to compresslevel- Zstd compression level (0 = default, negative = fast, positive = better compression)values_per_frame- Number of values per frame (0 = single frame)
Sourcepub fn from_var_bin_view(
vbv: &VarBinViewArray,
level: i32,
values_per_frame: usize,
) -> VortexResult<Self>
pub fn from_var_bin_view( vbv: &VarBinViewArray, level: i32, values_per_frame: usize, ) -> VortexResult<Self>
Creates a ZstdArray from a VarBinView array.
§Arguments
vbv- The VarBinView array to compresslevel- Zstd compression level (0 = default, negative = fast, positive = better compression)values_per_frame- Number of values per frame (0 = single frame)
Sourcepub fn from_var_bin_view_without_dict(
vbv: &VarBinViewArray,
level: i32,
values_per_frame: usize,
) -> VortexResult<Self>
pub fn from_var_bin_view_without_dict( vbv: &VarBinViewArray, level: i32, values_per_frame: usize, ) -> VortexResult<Self>
Creates a ZstdArray from a VarBinView array without using a dictionary.
This is useful when the compressed data will be decompressed by systems that don’t support ZSTD dictionaries (e.g., nvCOMP on GPU).
Note: Without a dictionary, each frame is compressed independently. Dictionaries are trained from sample data from previously seen frames, to improve compression ratio.
§Arguments
vbv- The VarBinView array to compresslevel- Zstd compression level (0 = default, negative = fast, positive = better compression)values_per_frame- Number of values per frame (0 = single frame)
pub fn from_canonical( canonical: &Canonical, level: i32, values_per_frame: usize, ) -> VortexResult<Option<Self>>
pub fn from_array( array: ArrayRef, level: i32, values_per_frame: usize, ) -> VortexResult<Self>
pub fn decompress(&self) -> VortexResult<ArrayRef>
Sourcepub fn into_parts(self) -> ZstdArrayParts
pub fn into_parts(self) -> ZstdArrayParts
Consumes the array and returns its parts.
Trait Implementations§
Source§impl ValiditySliceHelper for ZstdArray
impl ValiditySliceHelper for ZstdArray
fn unsliced_validity_and_slice(&self) -> (&Validity, usize, usize)
fn sliced_validity(&self) -> Result<Validity, VortexError>
Auto Trait Implementations§
impl !Freeze for ZstdArray
impl !RefUnwindSafe for ZstdArray
impl Send for ZstdArray
impl Sync for ZstdArray
impl Unpin for ZstdArray
impl UnsafeUnpin for ZstdArray
impl !UnwindSafe for ZstdArray
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