pub struct StructStrategy { /* private fields */ }Expand description
Writes struct-typed arrays into a StructLayout, one child layout per field.
Each field is written through a strategy resolved by direct field name: an entry in
field_writers if present, otherwise default. When the struct is nullable, its validity
bitmap is written through validity.
StructStrategy is intentionally unaware of nested dtypes and field-path overrides. To write
arbitrarily nested struct trees with per-path overrides, drive it from
TableStrategy, which dispatches on dtype and resolves
the per-field child strategies before handing them here.
Implementations§
Source§impl StructStrategy
impl StructStrategy
Sourcepub fn new(
validity: Arc<dyn LayoutStrategy>,
default: Arc<dyn LayoutStrategy>,
) -> Self
pub fn new( validity: Arc<dyn LayoutStrategy>, default: Arc<dyn LayoutStrategy>, ) -> Self
Create a new struct writer that writes every field through default and the validity
bitmap (when present) through validity.
Sourcepub fn with_field_writer(
self,
name: impl Into<FieldName>,
writer: Arc<dyn LayoutStrategy>,
) -> Self
pub fn with_field_writer( self, name: impl Into<FieldName>, writer: Arc<dyn LayoutStrategy>, ) -> Self
Override the strategy for a single field by name.
Sourcepub fn with_field_writers(
self,
writers: impl IntoIterator<Item = (FieldName, Arc<dyn LayoutStrategy>)>,
) -> Self
pub fn with_field_writers( self, writers: impl IntoIterator<Item = (FieldName, Arc<dyn LayoutStrategy>)>, ) -> Self
Override the strategy for several fields by name at once.
Trait Implementations§
Source§impl Clone for StructStrategy
impl Clone for StructStrategy
Source§fn clone(&self) -> StructStrategy
fn clone(&self) -> StructStrategy
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl LayoutStrategy for StructStrategy
impl LayoutStrategy for StructStrategy
Source§fn write_stream<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: ArrayContext,
segment_sink: SegmentSinkRef,
stream: SendableSequentialStream,
eof: SequencePointer,
session: &'life1 VortexSession,
) -> Pin<Box<dyn Future<Output = VortexResult<LayoutRef>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn write_stream<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: ArrayContext,
segment_sink: SegmentSinkRef,
stream: SendableSequentialStream,
eof: SequencePointer,
session: &'life1 VortexSession,
) -> Pin<Box<dyn Future<Output = VortexResult<LayoutRef>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Source§fn buffered_bytes(&self) -> u64
fn buffered_bytes(&self) -> u64
Auto Trait Implementations§
impl !RefUnwindSafe for StructStrategy
impl !UnwindSafe for StructStrategy
impl Freeze for StructStrategy
impl Send for StructStrategy
impl Sync for StructStrategy
impl Unpin for StructStrategy
impl UnsafeUnpin for StructStrategy
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