pub trait LayoutEncoding:
Debug
+ Send
+ Sync {
// Required methods
fn id(&self) -> LayoutId;
fn reader(
&self,
layout: LayoutData,
ctx: ContextRef,
segments: Arc<dyn AsyncSegmentReader>,
) -> VortexResult<Arc<dyn LayoutReader>>;
fn register_splits(
&self,
layout: &LayoutData,
field_mask: &[FieldMask],
row_offset: u64,
splits: &mut BTreeSet<u64>,
) -> VortexResult<()>;
}Required Methods§
Sourcefn reader(
&self,
layout: LayoutData,
ctx: ContextRef,
segments: Arc<dyn AsyncSegmentReader>,
) -> VortexResult<Arc<dyn LayoutReader>>
fn reader( &self, layout: LayoutData, ctx: ContextRef, segments: Arc<dyn AsyncSegmentReader>, ) -> VortexResult<Arc<dyn LayoutReader>>
Construct a LayoutReader for the provided LayoutData.
May panic if the provided LayoutData is not the same encoding as this LayoutEncoding.
Sourcefn register_splits(
&self,
layout: &LayoutData,
field_mask: &[FieldMask],
row_offset: u64,
splits: &mut BTreeSet<u64>,
) -> VortexResult<()>
fn register_splits( &self, layout: &LayoutData, field_mask: &[FieldMask], row_offset: u64, splits: &mut BTreeSet<u64>, ) -> VortexResult<()>
Register the row splits for this layout, these represent natural boundaries at which a reader can split the layout for independent processing.
For example, a ChunkedLayout would register a boundary at the end of every chunk.
The layout is passed a row_offset that identifies the starting row of the layout within
the file.
Implementors§
impl LayoutEncoding for ChunkedLayout
In-memory representation of Chunked layout.
First child in the list is the metadata table Subsequent children are consecutive chunks of this layout