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MultiRoomEnvironment

Struct MultiRoomEnvironment 

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pub struct MultiRoomEnvironment {
    pub rooms: HashMap<String, Room>,
    pub connections: Vec<RoomConnection>,
    pub global_config: GlobalAcousticConfig,
    /* private fields */
}
Expand description

Multi-room environment system

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§rooms: HashMap<String, Room>

Individual rooms in the environment

§connections: Vec<RoomConnection>

Connections between rooms (doors, openings, etc.)

§global_config: GlobalAcousticConfig

Global acoustic properties

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impl MultiRoomEnvironment

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pub fn new() -> Self

Create new multi-room environment

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pub fn add_room(&mut self, room: Room) -> Result<()>

Add room to the environment

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pub fn add_connection(&mut self, connection: RoomConnection) -> Result<()>

Add connection between rooms

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pub async fn process_multi_room_audio( &mut self, source_room_id: &str, source_position: Position3D, listener_room_id: &str, listener_position: Position3D, input_audio: &Array1<f32>, sample_rate: u32, ) -> Result<(Array1<f32>, Array1<f32>)>

Calculate multi-room acoustic propagation

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pub fn get_room(&self, room_id: &str) -> Option<&Room>

Get room by ID

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pub fn get_room_mut(&mut self, room_id: &str) -> Option<&mut Room>

Get room by ID (mutable)

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pub fn set_connection_state( &mut self, connection_id: &str, state: ConnectionState, ) -> Result<()>

Update connection state

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impl Default for MultiRoomEnvironment

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fn default() -> Self

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