pub struct GameAudioSource {
pub id: u32,
pub category: AudioCategory,
pub priority: u8,
}Expand description
Gaming audio source handle
Fields§
§id: u32Unique source ID
category: AudioCategorySource category for mixing
priority: u8Priority level (0 = highest, 255 = lowest)
Trait Implementations§
Source§impl Clone for GameAudioSource
impl Clone for GameAudioSource
Source§fn clone(&self) -> GameAudioSource
fn clone(&self) -> GameAudioSource
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameAudioSource
impl Debug for GameAudioSource
Source§impl Hash for GameAudioSource
impl Hash for GameAudioSource
Source§impl PartialEq for GameAudioSource
impl PartialEq for GameAudioSource
impl Copy for GameAudioSource
impl Eq for GameAudioSource
impl StructuralPartialEq for GameAudioSource
Auto Trait Implementations§
impl Freeze for GameAudioSource
impl RefUnwindSafe for GameAudioSource
impl Send for GameAudioSource
impl Sync for GameAudioSource
impl Unpin for GameAudioSource
impl UnsafeUnpin for GameAudioSource
impl UnwindSafe for GameAudioSource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more