pub enum GameEngine {
Unity,
Unreal,
Godot,
Custom,
WebEngine,
Console,
PlayStation,
Xbox,
NintendoSwitch,
}Expand description
Gaming engine types supported by VoiRS
Variants§
Unity
Unity 3D engine
Unreal
Unreal Engine 4/5
Godot
Godot engine
Custom
Custom C/C++ engine
WebEngine
Web-based engine (Three.js, Babylon.js, etc.)
Console
Console-specific engines
PlayStation
PlayStation 4/5 specific
Xbox
Xbox One/Series X|S specific
NintendoSwitch
Nintendo Switch specific
Trait Implementations§
Source§impl Clone for GameEngine
impl Clone for GameEngine
Source§fn clone(&self) -> GameEngine
fn clone(&self) -> GameEngine
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameEngine
impl Debug for GameEngine
Source§impl<'de> Deserialize<'de> for GameEngine
impl<'de> Deserialize<'de> for GameEngine
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Hash for GameEngine
impl Hash for GameEngine
Source§impl PartialEq for GameEngine
impl PartialEq for GameEngine
Source§impl Serialize for GameEngine
impl Serialize for GameEngine
impl Copy for GameEngine
impl Eq for GameEngine
impl StructuralPartialEq for GameEngine
Auto Trait Implementations§
impl Freeze for GameEngine
impl RefUnwindSafe for GameEngine
impl Send for GameEngine
impl Sync for GameEngine
impl Unpin for GameEngine
impl UnsafeUnpin for GameEngine
impl UnwindSafe for GameEngine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more