pub struct EffectPluginManager { /* private fields */ }Implementations§
Source§impl EffectPluginManager
impl EffectPluginManager
pub fn new() -> Self
pub fn register_effect(&mut self, name: String, effect: Arc<dyn EffectPlugin>)
pub fn unregister_effect(&mut self, name: &str) -> bool
pub fn list_effects(&self) -> Vec<String>
pub fn get_effect(&self, name: &str) -> Option<Arc<dyn EffectPlugin>>
pub fn process_with_effect( &self, effect_name: &str, input: &[f32], output: &mut [f32], config: &EffectPluginConfig, ) -> PluginResult<()>
pub fn create_effect_chain(&self, effect_names: &[String]) -> EffectChain
pub fn save_preset(&mut self, name: String, config: EffectPluginConfig)
pub fn load_preset(&self, name: &str) -> Option<&EffectPluginConfig>
pub fn delete_preset(&mut self, name: &str) -> bool
pub fn list_presets(&self) -> Vec<String>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EffectPluginManager
impl !RefUnwindSafe for EffectPluginManager
impl Send for EffectPluginManager
impl Sync for EffectPluginManager
impl Unpin for EffectPluginManager
impl !UnwindSafe for EffectPluginManager
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