pub struct AudioPlayer { /* private fields */ }Expand description
Cross-platform audio player
Implementations§
Source§impl AudioPlayer
impl AudioPlayer
Sourcepub fn new(config: PlaybackConfig) -> Result<Self>
pub fn new(config: PlaybackConfig) -> Result<Self>
Create a new audio player with the given configuration
Sourcepub fn get_output_devices() -> Result<Vec<AudioDevice>>
pub fn get_output_devices() -> Result<Vec<AudioDevice>>
Get available audio output devices
Sourcepub fn enqueue(&self, audio_data: AudioData, id: Option<String>) -> Result<()>
pub fn enqueue(&self, audio_data: AudioData, id: Option<String>) -> Result<()>
Add audio to playback queue
Sourcepub async fn start_playback(&mut self) -> Result<()>
pub async fn start_playback(&mut self) -> Result<()>
Start playback from queue
Sourcepub fn is_playing(&self) -> Result<bool>
pub fn is_playing(&self) -> Result<bool>
Check if currently playing
Sourcepub fn set_volume(&mut self, volume: f32) -> Result<()>
pub fn set_volume(&mut self, volume: f32) -> Result<()>
Set volume (0.0 to 1.0)
Sourcepub fn get_volume(&self) -> f32
pub fn get_volume(&self) -> f32
Get current volume
Sourcepub fn queue(&self) -> &PlaybackQueue
pub fn queue(&self) -> &PlaybackQueue
Get queue reference
Auto Trait Implementations§
impl Freeze for AudioPlayer
impl !RefUnwindSafe for AudioPlayer
impl Send for AudioPlayer
impl Sync for AudioPlayer
impl Unpin for AudioPlayer
impl !UnwindSafe for AudioPlayer
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