pub struct EffectChain { /* private fields */ }Expand description
Effect chain for processing multiple effects in sequence
Implementations§
Source§impl EffectChain
impl EffectChain
Sourcepub fn add_effect(&mut self, effect: Box<dyn AudioEffect>)
pub fn add_effect(&mut self, effect: Box<dyn AudioEffect>)
Add an effect to the chain
Sourcepub fn remove_effect(&mut self, name: &str) -> Result<()>
pub fn remove_effect(&mut self, name: &str) -> Result<()>
Remove an effect by name
Sourcepub fn get_effect_mut(
&mut self,
name: &str,
) -> Option<&mut Box<dyn AudioEffect>>
pub fn get_effect_mut( &mut self, name: &str, ) -> Option<&mut Box<dyn AudioEffect>>
Get effect by name
Sourcepub fn process(&mut self, audio_data: &mut AudioData) -> Result<()>
pub fn process(&mut self, audio_data: &mut AudioData) -> Result<()>
Process audio through the entire effect chain
Sourcepub fn process_samples(
&mut self,
samples: &mut [f32],
sample_rate: u32,
) -> Result<()>
pub fn process_samples( &mut self, samples: &mut [f32], sample_rate: u32, ) -> Result<()>
Process raw f32 samples
Sourcepub fn set_enabled(&mut self, enabled: bool)
pub fn set_enabled(&mut self, enabled: bool)
Enable or disable the entire effect chain
Sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Check if the effect chain is enabled
Sourcepub fn get_effect_names(&self) -> Vec<String>
pub fn get_effect_names(&self) -> Vec<String>
Get list of effect names in the chain
Trait Implementations§
Auto Trait Implementations§
impl Freeze for EffectChain
impl !RefUnwindSafe for EffectChain
impl Send for EffectChain
impl Sync for EffectChain
impl Unpin for EffectChain
impl !UnwindSafe for EffectChain
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