Struct voidmap::Node
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pub struct Node { pub rooted_coords: Coords, pub parent_id: NodeID, pub id: NodeID, pub content: String, pub children: Vec<NodeID>, pub selected: bool, pub collapsed: bool, pub stricken: bool, pub hide_stricken: bool, pub meta: Meta, pub free_text: Option<String>, pub color: String, pub auto_arrange: bool, }
Fields
rooted_coords: Coords
parent_id: NodeID
id: NodeID
content: String
children: Vec<NodeID>
selected: bool
collapsed: bool
stricken: bool
hide_stricken: bool
meta: Meta
free_text: Option<String>
color: String
auto_arrange: bool
Methods
impl Node
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Trait Implementations
impl Debug for Node
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impl Clone for Node
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fn clone(&self) -> Node
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more