pub struct AnimationTransitionBuilder<'a: 'b, 'b, A: Allocator + 'a> { /* private fields */ }Implementations§
Source§impl<'a: 'b, 'b, A: Allocator + 'a> AnimationTransitionBuilder<'a, 'b, A>
impl<'a: 'b, 'b, A: Allocator + 'a> AnimationTransitionBuilder<'a, 'b, A>
pub fn add_node_id(&mut self, node_id: WIPOffset<&'b str>)
pub fn add_name(&mut self, name: WIPOffset<&'b str>)
pub fn add_target_node_id(&mut self, target_node_id: WIPOffset<&'b str>)
pub fn add_trigger_state_machine( &mut self, trigger_state_machine: WIPOffset<&'b str>, )
pub fn add_trigger_event(&mut self, trigger_event: WIPOffset<&'b str>)
pub fn add_properties( &mut self, properties: WIPOffset<Vector<'b, ForwardsUOffset<AnimatedProperty<'b>>>>, )
pub fn add_duration(&mut self, duration: WIPOffset<Duration<'b>>)
pub fn add_delay(&mut self, delay: WIPOffset<Duration<'b>>)
pub fn add_easing(&mut self, easing: WIPOffset<Easing<'b>>)
pub fn add_reduced_motion( &mut self, reduced_motion: WIPOffset<ReducedMotion<'b>>, )
pub fn new( _fbb: &'b mut FlatBufferBuilder<'a, A>, ) -> AnimationTransitionBuilder<'a, 'b, A>
pub fn finish(self) -> WIPOffset<AnimationTransition<'a>>
Auto Trait Implementations§
impl<'a, 'b, A> Freeze for AnimationTransitionBuilder<'a, 'b, A>
impl<'a, 'b, A> RefUnwindSafe for AnimationTransitionBuilder<'a, 'b, A>where
A: RefUnwindSafe,
impl<'a, 'b, A> Send for AnimationTransitionBuilder<'a, 'b, A>where
A: Send,
impl<'a, 'b, A> Sync for AnimationTransitionBuilder<'a, 'b, A>where
A: Sync,
impl<'a, 'b, A> Unpin for AnimationTransitionBuilder<'a, 'b, A>
impl<'a, 'b, A> UnsafeUnpin for AnimationTransitionBuilder<'a, 'b, A>
impl<'a, 'b, A> !UnwindSafe for AnimationTransitionBuilder<'a, 'b, A>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more