pub struct AnimationTransitionArgs<'a> {
pub node_id: Option<WIPOffset<&'a str>>,
pub name: Option<WIPOffset<&'a str>>,
pub target_node_id: Option<WIPOffset<&'a str>>,
pub trigger_state_machine: Option<WIPOffset<&'a str>>,
pub trigger_event: Option<WIPOffset<&'a str>>,
pub properties: Option<WIPOffset<Vector<'a, ForwardsUOffset<AnimatedProperty<'a>>>>>,
pub duration: Option<WIPOffset<Duration<'a>>>,
pub delay: Option<WIPOffset<Duration<'a>>>,
pub easing: Option<WIPOffset<Easing<'a>>>,
pub reduced_motion: Option<WIPOffset<ReducedMotion<'a>>>,
}Fields§
§node_id: Option<WIPOffset<&'a str>>§name: Option<WIPOffset<&'a str>>§target_node_id: Option<WIPOffset<&'a str>>§trigger_state_machine: Option<WIPOffset<&'a str>>§trigger_event: Option<WIPOffset<&'a str>>§properties: Option<WIPOffset<Vector<'a, ForwardsUOffset<AnimatedProperty<'a>>>>>§duration: Option<WIPOffset<Duration<'a>>>§delay: Option<WIPOffset<Duration<'a>>>§easing: Option<WIPOffset<Easing<'a>>>§reduced_motion: Option<WIPOffset<ReducedMotion<'a>>>Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for AnimationTransitionArgs<'a>
impl<'a> RefUnwindSafe for AnimationTransitionArgs<'a>
impl<'a> Send for AnimationTransitionArgs<'a>
impl<'a> Sync for AnimationTransitionArgs<'a>
impl<'a> Unpin for AnimationTransitionArgs<'a>
impl<'a> UnsafeUnpin for AnimationTransitionArgs<'a>
impl<'a> UnwindSafe for AnimationTransitionArgs<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more