Struct UnlitTwoTextureMaterial

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pub struct UnlitTwoTextureMaterial {
Show 21 fields pub base_texture: Option<String>, pub texture2: String, pub surface_prop: Option<String>, pub base_texture_transform: TextureTransform, pub color: Vec3, pub color2: Vec3, pub alpha: f32, pub alpha_test: bool, pub alpha_test_reference: f32, pub distance_alpha: bool, pub no_cull: bool, pub translucent: bool, pub bump_map: Option<String>, pub bump_map2: Option<String>, pub light_wrap_texture: Option<String>, pub self_illum: bool, pub ss_bump: bool, pub env_map: Option<String>, pub phong: f32, pub no_fog: bool, pub ignore_z: bool,
}

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§base_texture: Option<String>

The first texture in the blend.

§texture2: String

The second texture to blend to.

§surface_prop: Option<String>

Links the surface to a set of physical properties.

§base_texture_transform: TextureTransform

Transforms the texture before use in the material. This does not affect lightmaps on the surface.

§color: Vec3

Independently scales the red, green and blue channels of an albedo.

§color2: Vec3

Independently scales the red, green and blue channels of an albedo.

§alpha: f32

Scales the opacity of an entire material.

§alpha_test: bool

Specifies a mask to use to determine binary opacity.

§alpha_test_reference: f32

Specifies a mask to use to determine binary opacity.

§distance_alpha: bool

Vector-like edge filtering.

§no_cull: bool

Disables backface culling.

§translucent: bool

Specifies that the material should be partially see-through.

§bump_map: Option<String>

bumpmap for the first texture.

§bump_map2: Option<String>

bumpmap for the second texture.

§light_wrap_texture: Option<String>

Per-texel color modification via a warp texture.

§self_illum: bool

Determines whether the surface is self-illuminated independent of environment lighting.

§ss_bump: bool

Flags the $bumpmap as being a self-shadowing bumpmap.

§env_map: Option<String>

Specular reflections.

§phong: f32

Diffuse reflections.

§no_fog: bool

Prevents fog from overdrawing a material.

§ignore_z: bool

Ignore z filtering

Trait Implementations§

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impl Clone for UnlitTwoTextureMaterial

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fn clone(&self) -> UnlitTwoTextureMaterial

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for UnlitTwoTextureMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for UnlitTwoTextureMaterial

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for UnlitTwoTextureMaterial

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,