Struct vmdl::Model

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pub struct Model { /* private fields */ }

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impl Model

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pub fn from_parts(mdl: Mdl, vtx: Vtx, vvd: Vvd) -> Self

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pub fn from_path<P: AsRef<Path>>(path: P) -> Result<Self, ModelError>

Load the model from path

Requires a path to the .mdl file and the .dx90.vtx and .vvd files for the model to be in the same directory.

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pub fn vertices(&self) -> &[Vertex]

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pub fn tangents(&self) -> &[[f32; 4]]

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pub fn texture_directories(&self) -> &[String]

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pub fn textures(&self) -> &[TextureInfo]

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pub fn skin_tables(&self) -> impl Iterator<Item = SkinTable<'_>>

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pub fn meshes(&self) -> impl Iterator<Item = Mesh<'_>>

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pub fn bounding_box(&self) -> (Vector, Vector)

Calculate bounding coordinates of the model

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pub fn name(&self) -> &str

Auto Trait Implementations§

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impl RefUnwindSafe for Model

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impl Send for Model

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impl Sync for Model

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impl Unpin for Model

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impl UnwindSafe for Model

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.